Priest of Tyr
henrikfur
Member Posts: 3
Hi everybody,
One of the major setbacks of the Tyr kit compared to Helm and Lathander is the inability to raise the APR outside of dualweilding. Divine Favor packs a considerable punch (+1 to hit and damage bonus every three levels), but its short duration (2 rounds) and the maximum of 2 APR (4 with Improved Haste) seem negate most of its impact.
However, I was wondering if anybody has tried Divine Favor in conjunction with Energy Blades? It sets the APR to 9 which would equal 18 attacks while under the effect of Divine Favor. Does it work? And does it bring Priest of Tyr on a par with e.g. Lathander?
One of the major setbacks of the Tyr kit compared to Helm and Lathander is the inability to raise the APR outside of dualweilding. Divine Favor packs a considerable punch (+1 to hit and damage bonus every three levels), but its short duration (2 rounds) and the maximum of 2 APR (4 with Improved Haste) seem negate most of its impact.
However, I was wondering if anybody has tried Divine Favor in conjunction with Energy Blades? It sets the APR to 9 which would equal 18 attacks while under the effect of Divine Favor. Does it work? And does it bring Priest of Tyr on a par with e.g. Lathander?
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Comments
This is because the game engine processes each 6-second round as 10 consecutive "ticks" of 0.6 seconds each, and can perform (at most) only one action (one attack or whatever) per tick. To change that, you'd need to squeeze in more ticks per round, which would be a pretty major change to the engine, so you'd probably have to rebuild much of it from the ground up. So in practical terms, it can't be done.