Skip to content

Problems with text in BG:EE

So, I have a weird problem. I have been prowling the grand interwebs in hope of finding others in the same situation as me, but so far no luck. Hence, I turn to you guys; help me < CHARNAME >, you're my only hope!

I've been trying to install some kits that I've made, and in BG2:EE most features works as intended. In BG:EE, however, some things have gone awry. I seem to be unable to add new text to the engine. Whenever I try to add some text to, say, the name of abilities, their descriptions or the kit description (even the name!) itself, i end up with a completely different text string instead. It's apparently just the text that I add through mods that are bogus -the original texting in the game seems to be fine.

I have tried reinstalling the game, and ran it without any other mods. I have tried to update the string ref. on my mods, and while this changed the text shown, it still does not display the correct text. I haven't copied or edited the .tlk file, and I've made sure that weidu uses the en_US\dialog.tlk file (at least I think I have. My knowledge about modifications is mediocre, at best.) I have tried other mods as well (both made and not made by me), and they all seem to run into the same problem.

So I'm pretty much stuck, with little idea about where to go next. Any help, suggestions or ideas would be most welcome!

Comments

  • DJKajuruDJKajuru Member Posts: 3,300
    Have you got a steam/gog version?
  • ValamoorValamoor Member Posts: 7
    I've got the steam version.
  • The user and all related content has been deleted.
  • ValamoorValamoor Member Posts: 7
    I have SoD installed, also via Steam.
  • ValamoorValamoor Member Posts: 7
    For the record, I've just done an installation of the old BG game (from disc, with BGTutu added after that). I've still got some of the text bugs there, although I can at the very least see the correct name of the class, as well as the kit description.

    This leads me to believe that I am maybe facing two bugs; one being something I've messed up in the kit mods themselves, while the other perhaps has something to do with the .tlk file itself.
  • [Deleted User][Deleted User] Posts: 0
    edited January 2017
    The user and all related content has been deleted.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    One can wonder if stickied thread is definitely not enough for a modmerge. Oh, if only Wisp finally includes it in WeiDU 241...
  • ValamoorValamoor Member Posts: 7
    That did indeed fix the problems I had. Thank you so much! :smiley:
    I feel somewhat embarrased that I didn't see the stickied thread earlier, though. So shame on me!
Sign In or Register to comment.