BG:EE Weidu dialog
sfg
Member Posts: 2
Hi,
I'm been fooling around with Weidu for a bit, trying to figure it out and I encountered a problem.
I uploaded images showing the problem... so if I choose the option above option1 in talk2, Imoen will just say that Stopped Detecting Traps thing. That won't happen if I try it again by manually setting imtalk3 to 1, though.
So I assume there's an issue with that line since the others don't do it.
And of course if disable trap detection for Imoen it won't happen either.
Another thing... I assume there's no way to start a dialogue without having a condition? I tried "IF ~~ THEN BEGIN talk1", but with that the dialogue doesn't start.
Thank you.
http://i.imgur.com/3JOQfWe.jpg
http://i.imgur.com/R9EomBr.jpg
I'm been fooling around with Weidu for a bit, trying to figure it out and I encountered a problem.
I uploaded images showing the problem... so if I choose the option above option1 in talk2, Imoen will just say that Stopped Detecting Traps thing. That won't happen if I try it again by manually setting imtalk3 to 1, though.
So I assume there's an issue with that line since the others don't do it.
And of course if disable trap detection for Imoen it won't happen either.
Another thing... I assume there's no way to start a dialogue without having a condition? I tried "IF ~~ THEN BEGIN talk1", but with that the dialogue doesn't start.
Thank you.
http://i.imgur.com/3JOQfWe.jpg
http://i.imgur.com/R9EomBr.jpg
0
Comments
So, if I remove "DO ~SetGlobal("imtalk3","GLOBAL",2)" then it works.
But why? I looked at another mod that's doing exactly that (setting a variable in a dialogue option) and that works.
Is there a better/recommended place to set variables in dialogue?