I've finally crafted another heavily-modded IWD install. The salient rule-change mods include the following: - Divine Remix, a few kits - Faiths & Powers divine kits and sphere system - Tome & Blood arcane kits and changes - Might & Guile kits and feats - Scales of Balance item and proficiency system changes
There are actually almost too many options, even for a game where you roll full 6-person parties. Last time around I tested stuff by doing all single-class parties: 6 bards, 6 druids, 6 clerics, 6 rangers, etc. That was interesting, but became kind of annoying. This time I'm thinking about doing more well-rounded parties, built around a theme:
The divine party: ... (still thinking about it - basically a F/C or two, 2-3 single-class clerics, a C/M and a C/T)
The naturist party has decent power and good healing. So I'll probably start with them, as a warm-up. The elven and roguish and bardic parties will be more challenging - less tanky, and not much healing available - so probably more interesting as well. Should be fun!