Areas - swapping them out and linking to them
chimeric
Member Posts: 1,163
I have an idea, and I'd like to know if it's possible.
A certain area on the BG map (the Nashkel Fair) will be modified, with different NPC, music etc. That stuff goes in the override folder. A further version of the area, again not the original one, needs to be stored somewhere, and when a global is set, I'd like that second option, rather than the first one, to become the main Nashkel Fair so that travel on the World Map leads there. Later the first custom version may be restored, and the second one phase out. Is this possible?
Now, I can think of a trick that should do this, but I'm open to alternatives. The trick is to edit the area script for the first custom version of the Fair so that, with the global set, an arriving party is immediately teleported to the second version of the area. If this teleport is seamless, then this is as good as phasing out an area, but where will the party show on the World Map in such a case? Off it?
A certain area on the BG map (the Nashkel Fair) will be modified, with different NPC, music etc. That stuff goes in the override folder. A further version of the area, again not the original one, needs to be stored somewhere, and when a global is set, I'd like that second option, rather than the first one, to become the main Nashkel Fair so that travel on the World Map leads there. Later the first custom version may be restored, and the second one phase out. Is this possible?
Now, I can think of a trick that should do this, but I'm open to alternatives. The trick is to edit the area script for the first custom version of the Fair so that, with the global set, an arriving party is immediately teleported to the second version of the area. If this teleport is seamless, then this is as good as phasing out an area, but where will the party show on the World Map in such a case? Off it?
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Where would these Hide-Reveal actions go? In baldur.bcs?