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First time using a bard.. question on this minor annoyance when selecting the party
I've never really used a bard before and I'm starting IWDEE using a Skald. One of the issues I'm having is that I typically like to often focus the entire party on one mob at a time, so I select all (hotkey A) then select the mob to attack, and then adjust other party members as needed for spells if need be etc. The issue is that I want the bard song to just keep playing which makes it annoying when I select the entire party to go after the next mob after the last one dies. How do I avoid this? I have his kit set to autoplay but that obviously doesn't help when I do a select All to attack something.
Thanks for some advice
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Comments
that's why I find bards kind of a pain because they are much more useful singing then they are battling I find and it requires more micromanagement for them to sing ( especially for skalds since they need to be kind of close to your front guys to give them those sweetski bonuses)
the advanced AI in the bgee's do a better job of it, but even then its still not quite flawless
I will give you a copy of the advanced AI script that the new patch in the EEs made, although im not 100% sure where you need to put it ( either in the override folder, or script folder, or perhaps both? - I would give those a shot) and then see if that helps a bit
I think I'll just roll a new party without a bard in it. I only made one since I've heard on these forums they're great to have (although obviously not 100% necessary.) Or else I'll just keep him along and then periodically micromanage him when needed I guess. I was thinking of going with a 4 or 5 person party anyway.
I will just stick with my 3 warrior types, 1 cleric type, 1 thief type, and 1 mage type
BUT I have completely torn down and rebuilt the bard song mechanic in my mod, which turns bard songs into passive auras that persist even when you attack:
https://forums.beamdog.com/discussion/comment/837685/#Comment_837685
It also allows a few non-bard kits (2 fighters and 2 thieves) to use these new bard auras. It also gives every bard kit access to two auras (one at 1st level, another at 6th level) that you can switch between. And finally, if you also includes the mod's feat system, all bard kits will be able to learn even more songs.
The most recent release can be found here, the bard song changes are in component #210:
https://github.com/subtledoctor/Might_and_Guile/releases
If the bard casts buffs it means your mage/sorcerer can be more offensive so it negates the missing damage output.