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First Timer looking for some help

So looking forward to having a chance to play Baldur's Gate having heard such wonderful things about it, and I've decided to run with a party of myself as an Elven Fighter/Thief, Imoen, Minsc, Dynaheir, Khalid and Jaheira, and I had a few questions to ask.

1) What's a good choice of weapons for my main character? I'm thinking of playing him more of the sneaky melee type to help Minsc and Khalid out

2) What level should I dual Imoen into mage? I'd like her to help cover the spells Dynaheir is missing out on.

3) Will this party be conducive to a first time player?

Comments

  • CaptRoryCaptRory Member Posts: 1,660
    edited November 2012
    1) Well, I'm assuming you'll want something you can backstab with. That means only the normal rogue weapons unless they change something in the EE. Longswords have great utility and variety. Short Swords and Daggers often have a variety of special abilities. (Talking over the whole series not just the first game). Dual Wielding means you can put a great fightybackstabby weapon in your main hand and a good utility weapon in your offhand. There's a hammer in BG2 that sets your strength to 25 when wielded for example. Great offhand weapon. Other weapons give you immunities or have spells in them you can cast or other such. If you don't need to hit with it it's great for the offhand.

    2) If you're playing a rogue, you can dual her as early as level two. That would let her get a 75 in Find Traps, which will cover pretty much everything except Durlag's Tower. At that point you should prolly have Pick Locks and Find Traps at 100 with your main guy. Alternately dual her a little later and just let her handle all the traps while you work on other things. Either way since you're a thief she doesn't need to wait til level 7 to get dualed to mage.

    3) You're a little light on Divine Magic, but you have two mages so you should probably be okay. Magic is good in the first game but becomes extremely potent in the second so you might need more magical muscle then.
  • MiahkaiMiahkai Member Posts: 32
    CaptRory said:

    1) Well, I'm assuming you'll want something you can backstab with. That means only the normal rogue weapons unless they change something in the EE. Longswords have great utility and variety. Short Swords and Daggers often have a variety of special abilities. (Talking over the whole series not just the first game). Dual Wielding means you can put a great fightybackstabby weapon in your main hand and a good utility weapon in your offhand. There's a hammer in BG2 that sets your strength to 25 when wielded for example. Great offhand weapon. Other weapons give you immunities or have spells in them you can cast or other such. If you don't need to hit with it it's great for the offhand.

    So I should go for a Longsword/something dual wield build? Or just Shortswords and Daggers?
    CaptRory said:

    2) If you're playing a rogue, you can dual her as early as level two. That would let her get a 75 in Find Traps, which will cover pretty much everything except Durlag's Tower. At that point you should prolly have Pick Locks and Find Traps at 100 with your main guy. Alternately dual her a little later and just let her handle all the traps while you work on other things. Either way since you're a thief she doesn't need to wait til level 7 to get dualed to mage.

    So earlier rather then later then, alright.
    CaptRory said:

    3) You're a little light on Divine Magic, but you have two mages so you should probably be okay. Magic is good in the first game but becomes extremely potent in the second so you might need more magical muscle then.

    As I understand it not all the NPCs from 1 make it to 2 so I would need to rearrange my party anyways at this point, and I would have more options then as well in terms of a like minded party right?
  • CaptRoryCaptRory Member Posts: 1,660
    1) That's up to you. You'll probably want to throw a proficiency into a ranged skill and a melee skill at the start. Then build up what you really want to focus on. The best rogue melee weapon in the first game is probably a dagger because it can poison. Sneak attack with that and you do some real damage immediately and over time. You should have a goodly number of proficiencies over the life of the character so it's more of a question of what you want to do first. Can someone confirm that you can backstab with longswords? I haven't had a thief main yet so I'm recalling stuff others have said.

    2) Yeah. If you want Imoen's stats to carry from the first to second game now, you need to edit her with something like Shadowkeeper. It's not hard, just annoying. I hope EE fixes that so your guys port over as you left them.

    3) Yeah. If you want the NPCs that appear in the second game to reflect the first you'll need to edit them. Like, I dual'd Imoen at 2 in my game so I had to add a bunch of mage stuff and lower her rogue levels etc. Viconia got her weapon proficiencies adjusted and her total XP raised. Stuff like that. Again, hopefully EE will carry over NPCs as is. It's not hard just annoying. I had two copies of shadowkeeper, BG Tutu and BG 2 running all at the same time to get it all worked out hehehe.

    There are fewer total NPCs in 2, but they're all fleshed out a lot more. They get more personality and depth. So you should be able to find a group you like.
  • trinittrinit Member Posts: 705
    you will hardly miss with anything you do in setting you describe. bg1 game is a bit slower and your npc's will be of great help. also, early dualing imoen will help you cover the summoning/conjuring spells that dynaheir cannot cast (she is invoker and barred from conjuring school, if i'm not mistaken) and that can be of the essence in bg1.

    proficiencies would be best focused on short sword, long sword, katana, short bow, staff. now they depend on your playstyle (will your thief use ranged weapons? then shortbows. crossbows are viable in bg2 if you "cheat" a bit and buy firetooth from watchers keep early in game).
    if you will use two-handed style, use staff. if not, then long sword and katanas. (short sword have lower dice, but also lower speed factor (better). katanas also have low speed factor and great dice, but are useless until bg2).

    intentionally or not, your party composition is considered cannon, and you should be fine with it, although as stated, you are a little light on healers. perhaps you can exchange khalid and jaheira for cleric and multiclass cleric/paladin/fighter. or kill off one of them.

    regardless, fighter-thieves are strong combo and you should be fine. :)
  • sandmanCCLsandmanCCL Member Posts: 1,389

    1) What's a good choice of weapons for my main character? I'm thinking of playing him more of the sneaky melee type to help Minsc and Khalid out

    2) What level should I dual Imoen into mage? I'd like her to help cover the spells Dynaheir is missing out on.

    3) Will this party be conducive to a first time player?
    1) Anything that can backstab. As you are playing an elf, I recommend anything classified as a "large sword" by BG1's weapon sets as you gain +1 thac0 when wielding them. Longsword is great through both games, while Katana and Scimitars are both great pick ups later on in BG2 as complimentary weapons.

    I also like single weapon style over dual-wielding for my combat rogues. Attacks per round don't matter much when you're trying to position your guy out of LoS so you can attempt to hide to get another backstab off, so the extra chance to crit is nice.

    2) I usually dual her around level 5. To completely min/max, you'd need to go to level 7 thief, but you won't regain any of her thieving abilities til you're near the level cap. Considering you're a thief too, regaining those skills are not a big deal so you can view the more thief classes you gain as more HP.

    3) Considering it's the canon party, sure. Just bring lots of healing potions because Jaheira as a multi-classed character tends to be a little overworked in the healing department.
  • CaptRoryCaptRory Member Posts: 1,660
    Another thing about divine spellcasters, people view them as healers, but that's one of the less useful things they can do. Loading up a divine caster with nothing but healing magic doesn't help that much. They have lots of buffs and debuffs. Have a few healing spells, but really, if you need an emergency heal mid-combat you're probably going to want to just chug a healing potion.
  • FishFish Member Posts: 38
    1)Scimitars (for some reason) are more prolific in BG and Amn than long swords (hope that isn't a spoiler.) I'd choose scimitar for your main character.
    2) If you're putting all your points into detect traps and pick locks, I'd dual class Imoen sooner than later (as early as lvl 2.) Your party will probably derive more value with a second mage than a second thief.
    3) It's a good party. You'll have a good time.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Fish said:

    1)Scimitars (for some reason) are more prolific in BG and Amn than long swords (hope that isn't a spoiler.) I'd choose scimitar for your main character.

    Longswords (good ones, at least) are much more common than Scimitars in BG1, and I don't think are a good pick (at least not for the first ones) in BG1. In BG2 its a different matter, but there are still some good long swords

  • FishFish Member Posts: 38
    @Oxford_Guy when playing BG1 with ToSC there are as many types enchanted Scimitar's as Long Swords. The best Long Sword is a +2 and the same is true for Scimitar (if you don't count robbing one of the Realms biggest heroes then the most powerful weapons in the game are scimitars.) There is a real deficiency of high level Long Swords in BG2 and there will be some regret of putting proficiency slots on long sword. I wish this wasn't so because the +1 long sword bonus for elves would be a lot more attractive.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Fish said:

    @Oxford_Guy when playing BG1 with ToSC there are as many types enchanted Scimitar's as Long Swords. The best Long Sword is a +2 and the same is true for Scimitar (if you don't count robbing one of the Realms biggest heroes then the most powerful weapons in the game are scimitars.)

    I though there was only *one* magic scimitar (other than Drizzt's) in BG1, the +2 one you mentioned, which is not nearly easy to get early on as Varscona, and there's +1 long swords available even earlier.

    Going scimitars instead of longswords initially in BG1 means no magic weapon for much of the game, unless munchkin tactics are used
    Fish said:


    There is a real deficiency of high level Long Swords in BG2 and there will be some regret of putting proficiency slots on long sword. I wish this wasn't so because the +1 long sword bonus for elves would be a lot more attractive.

    Currently elves get +1 THAC0 with *all* swords (including two-handed swords, scimitars, katanas), though this could be considered a bug (see: http://forum.baldursgate.com/discussion/6486/elves-get-1-to-hit-with-2-handed-swords ), strictly speaking elves should only get the +1 THAC0 for longswords and shortswords

    Some of the longswords in BG2 don't look too shabby, e.g. Daystar. The Equalizer, Blackrazor, Angurvadal

  • FishFish Member Posts: 38
    @Oxford_Guy The +2 Scimitar is not as easy to get as the +2 Long sword; that's true. It's not uber hard, though. There is a +1 Scimitar as well in BG2. Aside from a weaker Flame Tongue, that's all that you can get in long sword. I had forgotten about Angurvadal. That is a killer long sword and has the (remote) possibility of being picked up earlier in BG2. The other long swords are +2 or +3 and later in the game you'll need a +4. There a few great options in Scimitar in BG2 (Spectral Band, Usuno +4, Yamto +4.) I
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Fish said:

    @Oxford_Guy The +2 Scimitar is not as easy to get as the +2 Long sword; that's true. It's not uber hard, though. There is a +1 Scimitar as well in BG2.

    Do you mean there's a +1 scimitar in BG1? Interesting, I've never come across that... I may have to reconsider my stance on scimitars in BG1, if its an easy to get one (also for dual-wielding after you get the +2 one)
    Fish said:


    Aside from a weaker Flame Tongue, that's all that you can get in long sword. I had forgotten about Angurvadal. That is a killer long sword and has the (remote) possibility of being picked up earlier in BG2. The other long swords are +2 or +3 and later in the game you'll need a +4. There a few great options in Scimitar in BG2 (Spectral Band, Usuno +4, Yamto +4.) I

    All true, am just saying Scimitar is not necessarily a better choice in the first half of BG1. Also, some of the longswords in BG2 can give quite decent bonues in the off-hand, though its hard to beat the extra attack of Belm or Kundane, or the Str bonus of Crom Faer...

  • awin123awin123 Member Posts: 55
    Scimitar is a very bad choice for BG1 because you have to go out of your way to find any magical ones. Magical long swords are available early on and often drop just from regular main quest fights. Varscona is also a LOT easier to get than the Scimitar +2 since you can get it with a level 1 party without even cheesing the game.

    Unless you know exactly where drops are, stick with long swords for BG1.
  • MiahkaiMiahkai Member Posts: 32
    Alright seeing quite a bit of continued discussion about my weapon options, so I guess I can ask some more questions to get some more information to help me decide.

    1) As a Fighter/Thief, how many proficiency points do I get, how often do I get more and what's my maximum amount I can place in a group?

    2) What are the main differences between Single weapon and Dual Wielding for melee?

    3) Most of the discussion seems to be between Scimitars and Longswords, are Daggers and Shortswords not worth looking at?
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited November 2012
    Miahkai said:

    Alright seeing quite a bit of continued discussion about my weapon options, so I guess I can ask some more questions to get some more information to help me decide.

    1) As a Fighter/Thief, how many proficiency points do I get, how often do I get more and what's my maximum amount I can place in a group?

    NB: I'm assuming we're talking about the multi-class. You basically get proficiencies for just the fighter levels, so you start off with 4, then gain another point at level 3, then every 3 levels after that (6,9,12,15,18,21,24).

    The maximum points a multi-class can assign to a single weapon is 2 points, although you can assign three points to the two-handed fighting. The same is true for Rangers and Paladins.

    Single class or dual-classed fighters who've regained their levels can place up to 5 points in a single weapon, most other non-fighter type classes and kits just one (with a few exceptions for some of the kits e.g. Swashbuckler can put 2 points into melee weapons).
    Miahkai said:


    2) What are the main differences between Single weapon and Dual Wielding for melee?

    BTW weapon styles only affect melee weapons (e.g. you can't get the benefits if SWF with darts)

    If you're talking about the weapon styles, single weapon fighting gives you -1 AC and doubles the critical hit chance to 19-20 for the first point, on the second point you get another -2 AC. You only get these bonuses when not using a shield or another weapon in the off-hand (including a 2-handed weapon). I usually only take this style for thieves, as they can only use bucklers anyway, and it doubles the chance of a critical on a backstab.

    Dual-wielding gives you one extra attack (only - this doesn't ever improve) I.e. one attack with the offend weapon. 2 points in this is required to not give a penalty to the main hand, -4 THAC0 still in the off-hand, 3 points in this reduces the off-hand penalty to -2.

    The main advantage to dual-wielding is not necessarily the off-hand attack, but the fact that you can get the special bonuses from 2 magic weapons at once in BG2 e.g. improved immunities, AC, extra attack. Note that if your off-hand melee weapon gives you an extra attack (I can think of at least 2 weapons in BG2 that do this, but none in BG1), it's actually your primary weapon that gets the extra attack!

    Thieves need to be careful not to have a faster weapon in the off-hand when back-stabbing, as this will the one used for the stab (at -2 THAC0, usually)!

    Multi-classed fighters seem to dual-wield more often than single classes, as there are more proficiencies "spare" as you can only place 2 points into each weapon proficiency.
    Miahkai said:


    3) Most of the discussion seems to be between Scimitars and Longswords, are Daggers and Shortswords not worth looking at?

    Scimitars and long swords do more damage than daggers and shortswords and are slashing weapons, rather than piercing - there are more enemies immune to piercing than slashing. Daggers and shortswords are faster, though, which can help with setting up backstabs, and for fighter/thieves some of them give helpful magic effects (e.g. poison target or chance of the wielder turning invisible) in BG2.
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