Two all-round custom party plans for BP, or maybe next BG2 run as well
islandking
Member Posts: 426
The two setups are similar, which one is better, or help me to find a stronger plan? I welcome all suggestions
Plan A:
F/M/T as main damager, dual wield Flails of Ages and apr +1 weapons
M/C as main caster
Archer, Gesen Bow
Blackguard as caster interrupter
Berserker, dual wield FoeBane and Crom Faeyr
Blade, using Vhailor’s Helm & images Enhanced Song exploit
Plan B:
F/M/T as main damager, dual wield Flails of Ages and apr +1 weapons
M/C as main caster
Archer, Gesen Bow
F/D as caster interrupter
Inquisitor, using THAT two-handed sword
Blade, dual wield FoeBane and Crom Faeyr, using Vhailor’s Helm & images Enhanced Song exploit
Plan A:
F/M/T as main damager, dual wield Flails of Ages and apr +1 weapons
M/C as main caster
Archer, Gesen Bow
Blackguard as caster interrupter
Berserker, dual wield FoeBane and Crom Faeyr
Blade, using Vhailor’s Helm & images Enhanced Song exploit
Plan B:
F/M/T as main damager, dual wield Flails of Ages and apr +1 weapons
M/C as main caster
Archer, Gesen Bow
F/D as caster interrupter
Inquisitor, using THAT two-handed sword
Blade, dual wield FoeBane and Crom Faeyr, using Vhailor’s Helm & images Enhanced Song exploit
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Comments
The way how party builds is after I read a BP walk-though from steam, the author seems to think that in BP the best defense is offence, and the best offence comes from physical (which I happen to agree), but I've not played BP myself, what'll it be in Lob settings?
So, my suggestion would be:
F/M/T or M/T (I'd focus on stabbing since you already have an Archer/B9->D/Inquistor for dps)
Cleric of Lathander 11->Mage
Archer, I'd go for both Short Bows and crossbows so you can make good use of Firetooth+5
Berserker 9->Druid
Inquisitor (consider a Paladin can dual wield the Purifier and Foebane pretty well)
Blade, I'd go for Axe of the Undying/Crom and use throwing axes most of SoA/BG1
If you want more apr to backstab with your F/M/T, go with it, otherwise I'd recommend sticking to a M/T because of the slow XP progression.
Never thought much of Archer, seems Firetooth's dps surpass Gesen's, the reason I choose Gesen is because its +4 enchantment level can hit anything in game, what's Firetooth's level?
This party will generally be made for BP, so I just try to avoid dual classes :-)
I prefer second one too, but I'm not sure I understand your suggestion party as there's only a Cleric 11 in it.
...And these F/M/T, M/C will finally be something like Kensai/Wild Mage/Assassin(or Swashbuckler) once your multikit mod is complete, just saying :-D
I thought it was for BG2, my bad! If it's just for BP, I'd go with a Sorcerer (so you don't have to buy so scrolls. DD is also a good option, up to you), definitely an Archer, a F/M/T (will be mostly useless in BP1, but this guy, this guy will be god in BP2, a Fighter/Cleric, a Barbarian/Berserker (choose the one you like the most) and a F/D or a Totemic Druid (for summons+Insect Plague and more healing). Totemic is way better in BP1 and his summons are godly, but in BP2 F/D will probably be better.
In my last BP run I went with a Wizard Slayer (Long Sword and Short Bow), and it's actually very good, although it seems useless with a Druid/Cleric since you have Miscast Magic to deal with enemy Wizards already.
I'm not sure if Firetooth is in BP2, but in BG2 it is +4 (you can buy it from Sister Gallena in WK) and you can upgrade into +5 in ToB. In BP2 you can get Gesen's, but there's also Arrows +4 as well as a good bunch of long bows, didn't find any good crossbows, although there are Bolts +4. I think you should go with Long Bows or Short Bows, up to you I guess. You can buy the unlimited +1 quivers as well.
The Multikit mod... Uhm, currently it works perfectly unless it fails to install (I am actually fixing this but it's sort of random) or you're using either a kitted Mage (they lose their extra spellslot per level) or a Wild Mage (there's a bug with the XP rewarded for learning their special spells). I'll give it an hour today if I'm able.
Brilliant way to Vhailor's Helm Archer, never thought about that myself :-)
Will surely stick to this F/M/T in current (VERY slowly going) saga run, meanwhile waiting for 2.4 patch, next run (with your mod) will probably happen next year :-)
Link so you don't miss it https://github.com/CrevsDaak/m7multikit/releases/tag/v0.27.8
I've changed a bunch of stuff (now you'll be prompted for a title for the kit)
The Archer w/Vhailor's isn't my idea, I've read it somewhere else, not sure where. The thing is that it's super powerful, and it's nice for a double Called Shot barrage.