How do you add animations/ change the color palettes of monsters?
sarevok57
Member Posts: 6,002
so im doing some modding in my icewind dale game, and I want to make a new animation/different color for the orc shaman whatever would be easier is fine
first of all, I noticed that even if I use EE keeper it doesn't change the color of the shaman, and with NI I can go into the bam files, but by the looks of it, I would have to do EVERY single bam and manually adjust every single color index and that would just take eons, especially since I cant even save the color index anyway ( which I find odd)
so if there is a way to be able to change colors of current animations that would be great
then second, if for some odd reason the above is impossible, I imported all the iwd 2 undead shaman bams( im going to assume that what it is, and for some reason the default IWDEE undead shaman doesn't work, it makes the creature look like a myconoid) and they all work in NI for IWD, but for the life of me I cant figure out how to attach creature animations to the bam files, if this could be done that would be great as well
so if either 2 of these can be done please let me know, thanks
first of all, I noticed that even if I use EE keeper it doesn't change the color of the shaman, and with NI I can go into the bam files, but by the looks of it, I would have to do EVERY single bam and manually adjust every single color index and that would just take eons, especially since I cant even save the color index anyway ( which I find odd)
so if there is a way to be able to change colors of current animations that would be great
then second, if for some odd reason the above is impossible, I imported all the iwd 2 undead shaman bams( im going to assume that what it is, and for some reason the default IWDEE undead shaman doesn't work, it makes the creature look like a myconoid) and they all work in NI for IWD, but for the life of me I cant figure out how to attach creature animations to the bam files, if this could be done that would be great as well
so if either 2 of these can be done please let me know, thanks
0
Comments
Second option is defining a replacement palette for the creature animation in its associated INI file. But support for replacement palettes depends on the creature type.
Failing all that you have probably no choice but to replace the palette for all BAM files of the creature animation. NI's BAM Converter offers a filter to do it without too much work.
Installing new creature animations is also not trivial. Many animation slots are hardcoded or reserved, so you have to find a slot range that works and is still available. I published a WeiDU function to help finding free slots not too long ago.
but I don't know what sorcery would be involved in importing something outside of IWD 2, so no dice there, but oh well, IWD 2 still has some neat creatures that I can bring in if need be