Extra Trap after every +50 in Set Trap skill
AKrugBier
Member Posts: 110
I find it annoying that there is no use in putting points into "Set Trap" after 100.
So my question would be if it's somehow possible to create a script which checks the value of the Set Trap skill and gives the player, as soon as he has put 100 points into the skill, every 50 points an extra trap.
So my question would be if it's somehow possible to create a script which checks the value of the Set Trap skill and gives the player, as soon as he has put 100 points into the skill, every 50 points an extra trap.
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Comments
http://www.shsforums.net/topic/45268-trap-revisions/
In the meantime I came up with something like that after reading through some of the tutorials online, and put it into the DPLAYER3.BSC.
IF OR(3) Kit(Myself,BOUNTYHUNTER) Kit(Myself,BOUNTYHUNTERtw) Kit(Myself,BOUNTYHUNTERtF) Global("EX#CHECK","LOCALS",0) THEN RESPONSE #100 SetGlobal("EX#CHECK","LOCALS",1) SetGlobal("EX#MORETRAP","LOCALS",1) Continue() END IF CheckStat(Myself,150,SETTRAPS) Global("EX#TRAP1","LOCALS",0) Global("EX#MORETRAP","LOCALS",1) THEN RESPONSE #100 SetGlobal("EX#TRAP1","LOCALS",1) AddSpecialAbility("SPCL412") // Set Snare Continue() END IF CheckStat(Myself,200,SETTRAPS) Global("EX#TRAP2","LOCALS",0) GlobalLT("EX#MORETRAP","LOCALS",2) THEN RESPONSE #100 SetGlobal("EX#TRAP2","LOCALS",1) AddSpecialAbility("SPCL412") // Set Snare Continue() END IF CheckStat(Myself,250,SETTRAPS) Global("EX#TRAP3","LOCALS",0) Global("EX#MORETRAP","LOCALS",1) THEN RESPONSE #100 SetGlobal("EX#TRAP3","LOCALS",1) AddSpecialAbility("SPCL412") // Set Snare Continue() END