Newbie HoF Questions
Lipe82
Member Posts: 16
I've never finished the game on normal, but I gave it a try on HoF and just feel compelled to play that way now (albeit with the option not to add obscene damage due difficulty).
I noticed off the bat that HoF has less room for mistakes so I decided to make a few questions about it here.
1) is it too crazy to try it before a full play through?
2) It seems that dual class is the norm for HoF, but I wonder - how a single class Thief, Mage or Cleric would fare?
3) What are good Mage spells for HoF? I assume control, but I don't know much of the class so names could be handy.
4) Game time (advanced when resting for example) has any relevance at all?
5) Is a backstabbing thief worth it at all in a mode where everything has stupid amounts of HP?
I noticed off the bat that HoF has less room for mistakes so I decided to make a few questions about it here.
1) is it too crazy to try it before a full play through?
2) It seems that dual class is the norm for HoF, but I wonder - how a single class Thief, Mage or Cleric would fare?
3) What are good Mage spells for HoF? I assume control, but I don't know much of the class so names could be handy.
4) Game time (advanced when resting for example) has any relevance at all?
5) Is a backstabbing thief worth it at all in a mode where everything has stupid amounts of HP?
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Comments
I basically cant clear the Orc cave. The very first shit.
If I manage to tank properly, tanks are demolished before the ranger kills even half of the orcs. If I don't, the party gets raped really fast.
I will try different compositions, but I probably am missing something here.
Switched main tank from pally to fighter;
Switched archer for melee fighter/thief
Added druid.
Added a long bow fighter.
I'm freaking unstoppable. Takes some micro management of druid spells and thief positioning, but I'm nearly facerolling Valley of Shadows now.
Waiting for lv 9 to dual the other fighter into cleric. That would be the optimal level, right?