Help with Fighter/Mage build (Not a newbie)
Ken
Member Posts: 226
Hey hey, I have spent (way too much time) wondering how to make my BG character.
What I want:
Grand Mastery in Darts (Maybe it's better to only have specialitation?)
Single weapon specialition (Am going to use the old Monk animation, so dualwield is a no go)
Dualing to Mage later on
Going through BG1 - TOB
What I am wondering about:
Having a thief class first, and then dual. (Would like to open lock, disable traps) but it seems that no thiefclass can get more than 1 star in darts?
A mage will get 3 stars to use. If my first Fighter class had 4 stars in Darts, would I then be able to put the 1 mage star (after dualing) into darts again to gain 5 stars?
If not, then I'll probably just spend all fighter proficiencies on darts and single weapon style. And have the last 3 mage stars on dagger, staff and sling.
What level should I dualclass at? A pure fighter class don't really have any great bonuses after lvl 7 or 9. I will probably go with lvl 9 for that extra proficiency.
What I want:
Grand Mastery in Darts (Maybe it's better to only have specialitation?)
Single weapon specialition (Am going to use the old Monk animation, so dualwield is a no go)
Dualing to Mage later on
Going through BG1 - TOB
What I am wondering about:
Having a thief class first, and then dual. (Would like to open lock, disable traps) but it seems that no thiefclass can get more than 1 star in darts?
A mage will get 3 stars to use. If my first Fighter class had 4 stars in Darts, would I then be able to put the 1 mage star (after dualing) into darts again to gain 5 stars?
If not, then I'll probably just spend all fighter proficiencies on darts and single weapon style. And have the last 3 mage stars on dagger, staff and sling.
What level should I dualclass at? A pure fighter class don't really have any great bonuses after lvl 7 or 9. I will probably go with lvl 9 for that extra proficiency.
0
Comments
Flaw 1 = Darts do not work in conjunction with Single Weapon specialization.
Flaw 2 = Seemingly using the BG2 standerd of Grand Mastery.
Might go with:
Lvl 10 Swashbuckler, dual to Mage
+1 Darts
+ 1-2 Single weapon
+ 1 Daggers/short swords/Scimitar
Or Thief/Mage, same setting, but Thief levels become a nuisance in the end.
If you want to chuck out lots of darts, fighter>mage is still better from that point of view
If that's the case, I'd probably go for a Fighter dualed at level 13 or a Swashie dualed at level 10. The other option is to take a longer look at Skalds, which give you a similar play style, fast leveling, and a few niche skills to boot.
If you're not looking to play a melee powerhouse caster (Kensai/Mage or Blade) then I'd definitely go for Shortbows or Crowssbows as your primary proficiency and forget about the extras from Weapon Specializations. None of them are any good for ranged toons.
http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm (choose non-scripted menu if the menu doesn't work correctly)
Think I'll just go Thief/Mage, then I can look forward to UAI
As a fragile human, gaining "immortality" or godly powers just seems so much more worth fighting for!
A bit of roleplaying