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Fighter to Mage or pure Mage

First off I will be playing only multiplayer will a full group of friends once bgee is released. I volunteered to be the groups mage and was wondering what you all thought my best option for filling this role would be.

my initial thoughts are to either make a gnome illusionist or a human fighter and swap to mage early enough to still have all the mage potential sense we will need it late in the game

any and all thoughts are greatly appreciated and thank you in advance for your sugestions

Comments

  • MungriMungri Member Posts: 1,645
    edited November 2012
    This question will be best answered after we know what the raised EXP cap in BGEE will be.

    Currently a fighter / mage dual class isnt a very good option in BG1. Fighter / Mage multiclass is better, but loses out on level 5 spells, which if you are going to be the only caster you are going to need.

    The best way of dual classing to a mage in BG1 is from a level 6 thief, or with kits available a swashbuckler with 100 points in open locks and disarm traps, as this still leaves you with enough EXP to gain to reach level 9 mage and cast 5th level spells.
  • ShinShin Member Posts: 2,345
    It depends a bit on what role you expect to have in the party. With a balanced party I'd probably go the specialist mage route and leave the damage soaking and weapon-attacking to others. The extra health gained from dualing from a warrior would be useful as it'll grant you protection from power word stun and similar spells a lot faster.. but on the other hand the vanilla AI doesn't seem to use those all too often, or be all that selective when it does. An extra spell per level is a significant advantage though, especially as you reach the higher levels.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited November 2012
    How about Lvl 3 Fighter>Mage? You get bonus starting HP, and once you get your fighter levels back, 5 weapon proficiency pips, use of helmet and shield (and armour, when spells run out) and can use fighter-specific potions. This way you still get your fighter levels back quite quickly and also can start playing a proper mage quite early on.

    This build should not enter melee after the first part of the game (I would put maybe 3 pips in crossbows, or sling, if you want to use a shield), and is more of a buffed mage than a fighter/mage, but its still better than a straight mage. Only downsides really are that you can't specialise and get the extra spells, though at least you won't have any spell restrictions. Illusionists can't cast necromancy spells, which sucks IMHO. A human Necromancer or Conjurer would be okay too, though the latter misses out on Identify I think, which sucks if you're meant to be the helpful party mage...

    If you want more of a genuine fighter>mage you need to dual at 7,9 or higher, which is too long to wait in my book. Or you could be a fighter/mage multiclass, but you won't be as strong a party mage overall.
  • mjsmjs Member Posts: 742
    i actually prefer dualling from lvl 6, enough to dual and reach mage lvl 7 in vanilla BG and you end up with 7 pips overall, plus plenty of HP and makes for a mean tenser's transformation (double hp FTW)
  • MungriMungri Member Posts: 1,645
    A 6 / 7 dual class is a lot weaker than a 7 / 7 multiclass, and you lose your spells for quite a while. Its not worth doing a fighter / mage dual class with BG1s exp cap.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    mjs said:

    i actually prefer dualling from lvl 6, enough to dual and reach mage lvl 7 in vanilla BG and you end up with 7 pips overall, plus plenty of HP and makes for a mean tenser's transformation (double hp FTW)

    But you'd only get your fighter levels back right at the end of BGEE, and the party would have no Mage at all until you're done with your 6 fighter levels

    I think either go Specialist Mage, Dual Early, or Multiclass would be better for a party Mage in BGEE

  • awin123awin123 Member Posts: 55
    edited November 2012
    From a powergaming perspective it's always worth picking up 3 fighter levels for extra HP, profs, and the ability to use shields/helmets and then dual classing over to mage. It's not so much that you pick up fighter levels for extra offensive power but rather so you can survive better. Keep in mind that a basic helm gives critical protection, something a single class mage can't get in BG1. You can also cast arcane spells with a tower shield equipped whereas a single mage cannot use any shields.

    It's worth noting that gnome and elf have their own individual benefits however I don't think their bonuses are worth more than 3 levels of fighter especially since you can dual class into a specialist mage in BG1.

    As far as multi VS dual class goes, a dual class mage serves a completely different purpose from a multi class one. The goal generally when you dual into mage is to have enough XP to hit max spellcasting level whereas a fighter/mage multi serves more as a self buffing flexible fighter. The XP cap in BG1 is very restrictive so you cannot have an efficient buff fighter ala kensai/mage from BG2.
  • CaptRoryCaptRory Member Posts: 1,660
    What's everyone else playing? It might be worth it to be a Mage/Cleric Multi if the group is really low on spellcasting.

    Although a Wild Mage sounds fun =3 Specialist Wizard with a really crazy downside XD
  • mjsmjs Member Posts: 742

    mjs said:

    i actually prefer dualling from lvl 6, enough to dual and reach mage lvl 7 in vanilla BG and you end up with 7 pips overall, plus plenty of HP and makes for a mean tenser's transformation (double hp FTW)

    But you'd only get your fighter levels back right at the end of BGEE, and the party would have no Mage at all until you're done with your 6 fighter levels

    i run with bards. garrick FTW.

    either that or take xan, dump him when you dual and get another fighter in. fudge it, with your dualled fighter/mage you won't even need a 6th party member.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    awin123 said:

    From a powergaming perspective it's always worth picking up 3 fighter levels for extra HP, profs, and the ability to use shields/helmets and then dual classing over to mage. It's not so much that you pick up fighter levels for extra offensive power but rather so you can survive better. Keep in mind that a basic helm gives critical protection, something a single class mage can't get in BG1. You can also cast arcane spells with a tower shield equipped whereas a single mage cannot use any shields.

    Its a pity you can't limit a dual class mage (not a multi-class, which is more of a warrior mage) to small shields in a way, would seem more appropriate than a mage with a tower shield and still give missile defence (which is what's really needed), unlike bucklers. I feel the same about dual class fighter>thieves.
    awin123 said:


    It's worth noting that gnome and elf have their own individual benefits however I don't think their bonuses are worth more than 3 levels of fighter especially since you can dual class into a specialist mage in BG1.

    IMHO the non-human bonuses are pretty good (especially for a thief/mage), and being able to play both classes from the start and also not having the first class "down" until re-levelling is more fun (its not all about being the most powerful, but only late in the game) and also allows both sets of HLAs (though probably not so many as a dual-ed class.
    awin123 said:


    As far as multi VS dual class goes, a dual class mage serves a completely different purpose from a multi class one. The goal generally when you dual into mage is to have enough XP to hit max spellcasting level whereas a fighter/mage multi serves more as a self buffing flexible fighter.

    I'd agree with that
  • mjsmjs Member Posts: 742
    Mungri said:

    A 6 / 7 dual class is a lot weaker than a 7 / 7 multiclass, and you lose your spells for quite a while. Its not worth doing a fighter / mage dual class with BG1s exp cap.

    a lot weaker? how come? you'll lose out on some hp, thac0 and an extra half an attack per round. that's not excessive, it might just be how i play. i dual to make a beefy mage that can switch to swords when out of spells (i'll have tenser's memorised and use it last in the day)
  • RenulanRenulan Member Posts: 109
    edited November 2012
    Just be awesome and be a pure mage.

    Early levels if you're worried about it, just start with the sleep spell and a ranged weapon. Your party will love it. Higher levels just blast things to smithereens... Plus with the right protections you can never go wrong. Fighter levels aren't needed.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Renulan said:

    Just be awesome and be a pure mage.

    Early levels if you're worried about it, just start with the sleep spell and a ranged weapon. Your party will love it. Higher levels just blast things to smithereens... Plus with the right protections you can never go wrong. Fighter levels aren't needed.

    If human (or Gnome) a Specialist would probably be better, or an Elf pure mage
  • ARKdeEREHARKdeEREH Member Posts: 531
    edited November 2012
    My favorite character class is a multi-class Fighter/Mage. In my opinion, a single class mage is far too weak, since they can't wear armor, have low HP, and can't use very many types of weapons. A Fighter/Mage has the ability to use both spells and weapons and also can wear certain kinds of armor (although they're more limited in armor choices than single class fighters).

    Personally, I prefer being able to use both spells and weapons. If I run out of spells or get attacked in close quarters, I can still function and have a reasonable chance to survive. I will also get more HP with a Fighter/Mage than I will with a single class mage, which can make a big difference in the early game and in some of the harder battles in the later game.

    I've never liked dual class because it permanently limits you to whatever class level you were when you dualed your character. I like to continue to rise in power, so forcing my character to never advance any further seems rather pointless. Think if you eventually import your character to BG2. Will you still want them to be a really low level, or would you want them to have the ability to keep going? If you dual class you will never have the option to keep going, at least not in the original class. That is why I prefer the muli-class option.
  • moody_magemoody_mage Member Posts: 2,054
    I think @Cheesebelly did a solo run with a mage duelled from Fighter at level 2. Looked like fun.
  • CheesebellyCheesebelly Member Posts: 1,727
    @decado : That I did - very fun class to play but with a terrible disadvantage in BG1 - Mirror Images seem to be stuck at 2, as per level of the fighter, instead of progressing further into a total of 8. Same for BG2, some sort of bug I am sure. But an unfair bug no less, as you'd expect to be unhittable for a couple of more times for the final battle. Slight pain in the bottom, but oh well :p
  • moody_magemoody_mage Member Posts: 2,054
    Worth raising as a bug report?
  • gunmangunman Member Posts: 215
    edited November 2012
    I'm currently playing a human fighter dualed to mage at level 4 using BGT, with 3-stars in longswords and 2 in crossbows. It recovered the fighter abilities very soon, before going to Cloakwood Mines, and has plenty of hitpoints. Granted, lock-picking/disarming/scribing + XP from higher level spawns makes gaining levels faster than in vanilla.

    I ditched Minsc out of the party because it was gaining measly HP/level, only Dynaheir had less HP than him :)) I'm playing with core rules and no-reloads. I have replaced Minsc with Ajantis for a tank, and it's way better, although I have seen for the first time Ajantis panicking on his own in the middle of a battle :)
    Mungri said:


    Currently a fighter / mage dual class isnt a very good option in BG1. Fighter / Mage multiclass is better

    A dual can have up to 5 stars in a weapon, while multiclass is limited to 2. For practical limitations in BG 1, that will be 3 stars versus 2.

    Also, with dual you can control how much XP you put in fighter and how much goes in mage. If you are going to continue over BG2+ToB, higher mage levels will be ultimately more important than fighter levels.

    Having level 4 to dual as a reference, I see the comparison like this, this is just an insight so anyone else may make more precise calculations:

    1) Until the moment of dual, the single classed fighter will be more effective than the multiclass
    2) During the learning period, multiclass is clearly superior
    3) When the fighter abilities are recovered, the dual is again superior to multiclass
    4) The multiclass catches up and eventually surpasses the dual in THAC0 by the end of BG1, although he may lag in spell progression
    5) For the first part of BG2 the multiclass is better
    6) By the later part of BG2 the dual becomes more powerful

    And at last, if you are going to roleplay a human, multiclass is not an option :)
    Post edited by gunman on
  • awin123awin123 Member Posts: 55
    ARKdeEREH said:

    My favorite character class is a multi-class Fighter/Mage. In my opinion, a single class mage is far too weak, since they can't wear armor, have low HP, and can't use very many types of weapons. A Fighter/Mage has the ability to use both spells and weapons and also can wear certain kinds of armor (although they're more limited in armor choices than single class fighters).

    Personally, I prefer being able to use both spells and weapons. If I run out of spells or get attacked in close quarters, I can still function and have a reasonable chance to survive. I will also get more HP with a Fighter/Mage than I will with a single class mage, which can make a big difference in the early game and in some of the harder battles in the later game.

    I've never liked dual class because it permanently limits you to whatever class level you were when you dualed your character. I like to continue to rise in power, so forcing my character to never advance any further seems rather pointless. Think if you eventually import your character to BG2. Will you still want them to be a really low level, or would you want them to have the ability to keep going? If you dual class you will never have the option to keep going, at least not in the original class. That is why I prefer the muli-class option.

    Agreed, however:

    The idea behind taking fighter levels is to correct the issues of mage survivability. A fighter dual to mage will have access to the same amount of spells as a pure mage if dual classed correctly but still be able to wear armor, shields, helmets and have somewhat more HP than a regular mage. For example:

    A level 2 Fighter dual classed into Conjurer will still reach level 9 of Conjurer, cast just as many spells as a single class one and racial bonuses asside will be superior in every aspect. This character can wear elven chain mail in BG2, pick up 2 points in sword and shield style for extra missile protection, use tower shields, wear helmets, etc.

    Wearing a helmet, Boots of avoidance, tower shield +1 +4, 2 * sword and shield style, and you basically have a mage that's immune to arrows in BG1, which is by far the biggest threat to mages in the entire game. Even with just the boots, masteries and a non magic tower shield you can tank the bandit camp no problem as a mage. This lets you cast freely and saves you from having to deal with constant interruptions and death by arrows

    Because 2 fighter levels don't mean anything in terms of total XP, there's no real detriment to doing this. You don't want this character to fight hand to hand, you just want to expand a mages ability to equip items and make them a bit more durable. Whereas a fighter/mage multiclass is a character you actively want to fight with instead of just sitting back and casting spells.

    Of course kensai/mage and some BG2 specific dual class options are not used for this but, as far as BG1 goes I consider them characters that serve different purposes.
  • MungriMungri Member Posts: 1,645
    edited November 2012
    mjs said:

    Mungri said:

    A 6 / 7 dual class is a lot weaker than a 7 / 7 multiclass, and you lose your spells for quite a while. Its not worth doing a fighter / mage dual class with BG1s exp cap.

    a lot weaker? how come? you'll lose out on some hp, thac0 and an extra half an attack per round. that's not excessive, it might just be how i play. i dual to make a beefy mage that can switch to swords when out of spells (i'll have tenser's memorised and use it last in the day)
    Read the entire post. With a fighter / mage mullticlass there is no downtime to the fighter abilities. With the dual class your fighter levels are going to be inactive for a very long time. Unless the character is being built for soloing, there is no point to dual at level 6 fighter to a mage.
    Post edited by Mungri on
  • RenulanRenulan Member Posts: 109
    What's with people thinking mages have no survivability? :( Unless you don't plan on resting or something.. I don't understand. If you play the mage well, it's very easy to never lose a single HP.
  • MungriMungri Member Posts: 1,645
    At the start of BG1 they don't really have much survivability due to their tiny amount of HP and spell slots.
  • ARKdeEREHARKdeEREH Member Posts: 531
    edited November 2012
    I played a mage once in BG1. He started with only 2 HP. I didn't get very far since every time anything touched him he would die instantly. I also tried playing a mage in BG2. I got much further in that game and it was okay to play a mage, but it wasn't as fun as having the versatility of having him more involved in the battles since he couldn't really function very well without his party and I prefer smaller parties.
  • knowwheretorunknowwheretorun Member Posts: 30
    Assuming you aren't intending on following an RP-based route of level progression logic, here is my thought process.

    Under the current experience cap of ToSC (161,000 I believe) you could get away with leveling your Mage to 5 before being forced to Dual Class over to Mage (in order to gain maximum spell slots in the game). But if you are only intending on filling one role (the Mage) and you wish to contribute to your group as a Mage early on, I would suggest taking Fighter to level 3. Here's why;

    1. Relatively quick turn around when Dual Classing. You are looking at only 4,000 XP until you become a Mage. Early on in the game the group isn't missing out really by not having an arcane caster in the group and they benefit more by you tanking during those early levels.

    2. Assuming the proficiency allocation rules don't change you could have 3 points into a single weapon group (or weapon given the enhancements). The downside is that this bonus will go away untill you have accumulated 10K XP (Level 4) as a Mage. This isn't an issue if you are only really concerned abou the Fighter's HP benefit, but it is worth noting. I would suggest 3 in your melee weapon and 2 in your ranged weapon or vice versa depending on your play style and intentions.

    3. Small bonuses to you Saves and your THAC0. Minimal, yet bonuses nonetheless. Decent considering the relatively small amount of XP needed to gain them when compared to your Dual Class.

    If your companions are good at their roles, there may be very few times you need the proficieny and THAC0 bonuses. But, having them can mean the difference between life and death and only adds to your character's resilience.

    I hope this perspective contributes to your decision. Have fun!

    Adam
  • DJKajuruDJKajuru Member Posts: 3,300
    It really depends you how you wish to play/roleplay .

    Sometimes I want a character who'll shoot arrows and cast spells, then I'll dual him from fighter 3 to mage. On the other hand, sometimes I just want a specialist , in that I'll have him just as a spellcaster.

    If you like to be active in combat, even as a mage, I'd have him dual early .
  • Aasimar069Aasimar069 Member Posts: 803

    How about Lvl 3 Fighter>Mage? You get bonus starting HP, and once you get your fighter levels back, 5 weapon proficiency pips, use of helmet and shield (and armour, when spells run out) and can use fighter-specific potions. This way you still get your fighter levels back quite quickly and also can start playing a proper mage quite early on.

    This build should not enter melee after the first part of the game (I would put maybe 3 pips in crossbows, or sling, if you want to use a shield), and is more of a buffed mage than a fighter/mage, but its still better than a straight mage. Only downsides really are that you can't specialise and get the extra spells, though at least you won't have any spell restrictions. Illusionists can't cast necromancy spells, which sucks IMHO. A human Necromancer or Conjurer would be okay too, though the latter misses out on Identify I think, which sucks if you're meant to be the helpful party mage...

    If you want more of a genuine fighter>mage you need to dual at 7,9 or higher, which is too long to wait in my book. Or you could be a fighter/mage multiclass, but you won't be as strong a party mage overall.


    Why can't he be a specialist mage ?

    In vanilla BG you were able to dual in a mage kit.


    I DO expect they'll still allow this in this version !

  • Oxford_GuyOxford_Guy Member Posts: 3,729



    Why can't he be a specialist mage ?

    In vanilla BG you were able to dual in a mage kit.


    I DO expect they'll still allow this in this version !

    I hope not, would be over-powered (as would allowing a Fighter>Assassin, for example, though that would be quite awesome... imagine the amount of poisoned attacks you could get!), there's got to be some reason (apart from wider spell selection, which barely makes up for the extra spells a specialist gets), for being a generalist mage

  • LemernisLemernis Member, Moderator Posts: 4,318
    I'm surely in the minority in this but I really dislike dual-classing, so I would go with pure mage. When dualing it just takes too long to reap the benefits of both classes for my taste.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Lemernis said:

    I'm surely in the minority in this but I really dislike dual-classing, so I would go with pure mage. When dualing it just takes too long to reap the benefits of both classes for my taste.

    I'm not really a fan of dual-classing either, except for maybe a few initial levels, its just too annoying. I prefer to multi-class if wanting both classes at decent levels

  • MungriMungri Member Posts: 1,645
    edited November 2012
    @gunman While you get more proficiencies by dualing from a fighter, its not going to help much unless you dual at level 7, 9 or 13 fighter. You can also add the grandmastery for multiclasses mod and then multi class fighters can reach 5 proficiency points.

    You also have to seperate what works with BG2s EXP cap, and what works in BG1s. Why make a 6 / 7 dual class for BG1 when you can have a 7/7 multi with an extra 1/2 attack per round?
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