What exactly will I miss out on if I don't use a druid?
georgelappies
Member Posts: 179
Hi all
I have never been fond of the Druid class. I read here that in IWD a Druid is quite useful.
What exactly will I miss out on if I don't take a Druid?
Currently my party I am planning is:
Human Undead Hunter
Dwarven Defender
Half Elf Fighter Cleric
Halfling Fighter Thief
Human Bard
Human Fighter 1 / Mage
What can I swap out if I must have a druid?
I have never been fond of the Druid class. I read here that in IWD a Druid is quite useful.
What exactly will I miss out on if I don't take a Druid?
Currently my party I am planning is:
Human Undead Hunter
Dwarven Defender
Half Elf Fighter Cleric
Halfling Fighter Thief
Human Bard
Human Fighter 1 / Mage
What can I swap out if I must have a druid?
0
Comments
it looks as if that clerics are better at the protection line of spells, while druids are much better when it comes to the offensive
So the easiest replacement for a druid would be the bard or the Mage as they are the closest representation to the druid playstyle. The bard just like the druid is for all power gaming purposes a bit of an "optional extra".
dual classing is always a great option, especially having 7 levels of fighter in any class can really help crank up the HP and damage potential with a weapon, the only problem being is that druid dual classes, require some high stats to do so, and especially if you want to make it a melee character, something is going to have be dropped low, a fighter dual classing into a druid needs a minimum of 15 STR, 17 WIS and 15 CHA, and as I said, if you want to melee, you will want some pretty high CON and DEX, so your dual class druid might be one of those characters that ate glue when they grew up, because you will need to sacrifice something somewhere, and that is the place to do it
as to kit choice, out of the 3, I think totemic druid is probably the best, because of their summons, best part is, you can start summoning stuff at level 1 which is a nice plus, for the other 2, I find the shapeshifter to be kind of meh, problem with the shapeshifter is, once you hit greater werewolf stage, you will NEVER get better in combat basically, and damage output is a bit weak, the avenger is okay, they get those extra spells, but in IWD those extra spells are peanuts compared to what druids get normally, also they get extra shapeshift forms, but from my bg1 experience, I remember shapeshifting into a salamander and was getting my butt kicks by the gnolls in the gnoll fortress ( friggin' lol indeed)
so, many options to choose from, if it were me, I would probably go with level 7 fighter then dual into a druid afterwards, with the weapon of choice being scimitar for melee, or sling for ranged
Overall there are 2 primary tactics:
1. Charge straight in, put everything to the sword, get patched up after the fight, rinse repeat.
2. Nuke from orbit, use spellcasters, archers, traps & summons - engage the enemy at range make them approach you, and punish them every step of the way.
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If you are in group 2, Druid has a lot of potential for that style of play with a well rounded selection of AOE, single target, CC, Summons & Heals.
Otoh if you are in group 1, a Cleric is probably better overall (Raise Dead, Resurrection, a party friendly nuke in Holy Smite, better overall selection of equipment vs Druids, a slightly more straightforward leveling curve)
That being said - if my group is going to contain 2 divine casters - I try to make one a druid, if I am sticking with 1 then I go cleric every time.