A question for modders/ Modding and new creatures
Zaghoul
Member, Moderator Posts: 3,938
I dont know a thing about modding myself. But I wanted to ask a question. How hard is it to make new creatures for the game. I have long thought that some of the old standards in dungeon critters would be nice to have. Examples would be rust monster(eating nice metal weapons), slithering trackers to interrupt a nice rest, piercers to drop down on a party from above, and trappers to come up from the floor.
Myconids were a great addition I thought to the original games. We already have some nice slimes and oozes. (can you detect my gray druid tendancies yet, hehheh).
Just thinking aloud here and wondering what you folks thought.
Myconids were a great addition I thought to the original games. We already have some nice slimes and oozes. (can you detect my gray druid tendancies yet, hehheh).
Just thinking aloud here and wondering what you folks thought.
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Comments
I'm not even sure how you would do something like a piercer as you describe, but you could probably look at the ankheg ( especially its script) for implementing this trapper ( though, again, animations)
Maybe start small, test out how it works. Just mess with existing creatures for now--it is more than merely adding animations, but don't overwhelm yourself at first.
Get the latest version of DLTCEP:
Pick a creature, and mess around with it. Then save it. And then, go from there