de'Arnise treasure disappears after completing quest?
Taylan
Member Posts: 76
I visited the iron golem room after gaining ownership of the keep, thinking maybe the golems won't attack me now, only to discover both the golems and the loot having disappeared. Is this normal? I have a save from before I finished the quest (and could use the console in worst case) so all is fine, but I wonder if it's a bug?
Related question: is it humanely possible to beat the iron golem at the stage of the game you'd normally do this quest? I can barely even touch the stone golems.
Slightly less related question: my character is a fighter/mage; am I going to miss a lot by choosing the keep over the astral sphere?
Related question: is it humanely possible to beat the iron golem at the stage of the game you'd normally do this quest? I can barely even touch the stone golems.
Slightly less related question: my character is a fighter/mage; am I going to miss a lot by choosing the keep over the astral sphere?
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Of course saying that i play with Multiple Strongholds Mod and get them all just because i can
So it's intentional game design that the items get lost? That's really annoying indeed, and doesn't make any sense to me. If I become the owner of the keep, I should get those items too! Also really strange how absurdly difficult it is to beat the golems; definitely more so than defeating the boss troll. I'll definitely have to rest first. 8 more hours gone! Poor Imoen has to suffer the whole time.
As for the iron golem, Minsc still had frost giant strength (gotta love how long these potions last), and was able to use Arbane's Sword of Agility to cast a short haste (but keep using Lilarcor to hit), my fighter/mage main character with no points in war hammers and a puny strength of 12 was nevertheless able to support with the +5 to giants hammer and Draw Upon Holy Might to get around the strength issue, and Nalia turned into a jelly for a bit of crushing damage support. Aerie summoned some critters for diversion with Summon Monsters 1, and Jaheira blessed the party. (Jaheira couldn't do any damage even with the +3 staff spear. Too much piercing resistance on the golem I guess.) Yoshimo just stood aside being all bored.
Yay for (mostly) brute force! My bow-using main char has the amazing +4 THAC0 elven bow now. And as for the flail... I guess I'll stash it away somewhere since nobody can use it well at the moment. Or carry it around in case I face a creature with such immunities that I can't hurt it with much else.
Looking for a multiple strongholds mod now...
Just a hint, you can take the flail on it's own and not activate any golems, get it fixed and then use it against them when getting the other items.
Another one a I read just recently after all these years having never thought of it, (OK so I'm a bit dumb sometimes...often) is to attack the golems individually in the room before touching anything except the flail, and the rest don't react.
So will definitely try that one in the future.
If you have haste or boots of speed, you can grab the bow to activate the golem and then book it back out of the room. He'll get stuck in the doorway, unable to follow. If you have any weapons with reach that are capable of damaging him, you can just stand outside of his range and plink him to death with impunity.
I believe if you get the positioning just right, it's possible to hit him with a 2-handed weapon from beyond his retaliation range. I'm not entirely positive, because I usually just use +3 throwing weapons: Crimson Dart and Dwarven Thrower will both do the trick. Barring that, Melf's Minute Meteors will bring him down from safety, too, though you might need to go through a few casts.
Azuredge might work, too, and is the easiest returning throwing weapon to get your hands on besides. I'm not sure what it hits as in BG2EE at the moment.