NPC "circles" options for Torment EE new modern monitors?
BaalFan
Member Posts: 1
Hi,
I was reading the description and the updates you have planned for the Torment EE. They look really good. I feel the UI and other life quality easing tools are really proper for Torment, as unlike other IE games the combat really isn't the focal point of Torment. It's really an adventure game in guise as RPG.
So my question is related to the Wide-screen screenshot you have about your version here:
http://planescape.com/img/screenshots/desktop/03.png
It's hard to tell yet how the overall game will look yet, but I get a feeling in some screenshots that the circles "drown" into the background, especially in combats, like in this one:
https://images-2.gog.com/01cf31621512d7a0847a7435c82b4b3c41b57bf6e32ea66de5fc71d5325e48ca.jpg
So Is it possible for you guys to code a _toggeable_ menu option to customize the NPC circles? I'm talking about the green/blue/purple circle. Options:
1. Adjust the radius of circle,
2. the size / width of the line of circle,
3. circles overlaps shadows Y / N
4. circles overlaps spell gfx Y / N.
5. (Perhaps?) Transparency (either a slide 0 / 25 / 50 / 75% / Off)
6. (Perhaps?) IE circles or modern vector circles (basically if the circle is pixelated or if they have some kind of filtering or made from a vector 3D to make them filtered/smooth/rounded circles... The modern circle may fit this game, just like they did in Torment: Tides of Numenera).
I figured this would be an easy feature for you guys to add, since you know how to customize Infinity Engine now, and I bet nobody complains since you can toggle it on and off from menu. People (especially with big monitors) probably like this addition.
Kindest regards,
BaalFan
I was reading the description and the updates you have planned for the Torment EE. They look really good. I feel the UI and other life quality easing tools are really proper for Torment, as unlike other IE games the combat really isn't the focal point of Torment. It's really an adventure game in guise as RPG.
So my question is related to the Wide-screen screenshot you have about your version here:
http://planescape.com/img/screenshots/desktop/03.png
It's hard to tell yet how the overall game will look yet, but I get a feeling in some screenshots that the circles "drown" into the background, especially in combats, like in this one:
https://images-2.gog.com/01cf31621512d7a0847a7435c82b4b3c41b57bf6e32ea66de5fc71d5325e48ca.jpg
So Is it possible for you guys to code a _toggeable_ menu option to customize the NPC circles? I'm talking about the green/blue/purple circle. Options:
1. Adjust the radius of circle,
2. the size / width of the line of circle,
3. circles overlaps shadows Y / N
4. circles overlaps spell gfx Y / N.
5. (Perhaps?) Transparency (either a slide 0 / 25 / 50 / 75% / Off)
6. (Perhaps?) IE circles or modern vector circles (basically if the circle is pixelated or if they have some kind of filtering or made from a vector 3D to make them filtered/smooth/rounded circles... The modern circle may fit this game, just like they did in Torment: Tides of Numenera).
I figured this would be an easy feature for you guys to add, since you know how to customize Infinity Engine now, and I bet nobody complains since you can toggle it on and off from menu. People (especially with big monitors) probably like this addition.
Kindest regards,
BaalFan
1