So roughly half an hour ago I reinstalled Baldur's Gate: The Original Saga for a quick check how AI pathfinding works in the original game. For this I needed enemies in open areas, so I just rushed to Gorion to get out of Candlekeep. Sorry Shank and that other guy.
After kicking Imoen out(who wasn't terribly upset by this - apparently she has a different kick-out dialogue if you roll a low reaction! Never knew that) I then rushed into the darkness of fog of war in search of enemies, and sure enough, here are two Gibberlings.
Wait. TWO Gibberlings?! And not even Diseased ones?! What is this madness?
Last weekend I've been hammering the EE to death and in the ~20 hours played I've never seen spawns so high. It's almost like EE is hardcoded to give you lowest possible spawns only. One regular Hobgoblin, one normal Wolf, one Black Bear, one Bandit... the only time when I've seen two enemies randomly spawn was when they were Kobolds. And that was on Insane difficulty, which supposedly should give you more HD in random spawns.
Hell, I remember back when TuTu was a thing, that one of the versions "accidentally" maximized random spawns in the game. Instead of one Black Bear, you got three. Bandits spawned in clumps of 5(all with bows. FML) Regular Wolf spawn was a Worg, and if you got unlucky(or lucky, depends on how you want to look at it) you got a Dread Wolf. Yeah, a Dread Wolf straight out of Candlekeep! So if you want to know how "Insane" spawns should look like, here you go.
tl;dr: there seems to be something wrong with random spawns in EE. They just don't deliver. Obviously I'm not talking the crazy spawns from TuTu should be back(unless on Insane, then why not) but if the regular, vanilla Baldur's Gate spawned 2-3x more HD of monsters than EE, then this goes beyond whining of an old fanboy and into not accurately representing the original game.
And don't give me that crap about it being "too hard". This is the game which puts an Ogre in second area of the game. Tarnesh the Terrible in FAI. Spiders in Beregost. And so on. Surely anyone playing this game can handle two non-diseased Gibberlings.