Issue - no opcodes seem to take into account the Probability parameter
I've been trying to trigger different effects through EEKeeper with varying degrees of probabilities, but no matter the numbers i put in, the effects ALWAYS triggers 100% of the time.
Is there a specific resource to add so the engine is able to take the probability into account ?
I have been checking on effects from kits that have % chance of happening (e.g Wizard Slayer) and i noticed that the Probability parameter wasn't used at all, instead it used what i'd imagine is a script ( SPCL133.SPL for the example cited above ).
I know absolutely nothing about scripting and my knowledge of modding/tweaking the game is limited to fiddling around with EEKeepers basic functions.
I'd like to tweak some characters both for fun and roleplaying purposes, but despite hours of research i haven't been able to learn much helpful information, or at least nothing i could put together to move forward. Could anyone give me a few pointers in the right direction ?