I think I screwed up (Dead Nations/Hargrimm)
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I picked the wrong dialogue choice when I walked into the Dead Nations, pissed off Hargrimm by not believing he would spare me if I "submitted", and for whatever foolish reason, overwrote my quicksaves. My last hard save was an hour earlier in the Trash Warrens, and I ran off and did the Warren of Thought after that, so now I'm two hours out from my last hard save. Hargrimm has a huge, gigantic number of minions who will surround and kill me if I fight them. I suppose I could abuse the resurrection mechanic to slowly grind the ghouls down by letting TNO die over and over, but I can't get my spells back or heal my companions so even if I did kill all the ghouls, TNO, as a level 4 mage who's used up all his spells, is way too weak to beat Hargrimm, who fully heals himself every time I die. Am I going to have to do the Buried Village and the Catacombs all over again or is there a way to get around this/level grind somewhere else?
Really this game is kind of disappointing me. I expected some awesome role-playing and weird Planescape trippy stuff, but so far the game just wallows in squalor and gross-out comedy/shock value with lots of repetitive, unpleasant combat against trash mobs with characters who would probably get their asses kicked by a level 1 Baldur's Gate party fresh out of the Friendly Arm Inn. Can I please get at least a ranged weapon or something for TNO somewhere so he doesn't have to stand there in melee with his awful AC and get butchered?
"Buff your mental stats," they said. "It will unlock dialogue options," they said. I should have just rolled high STR and DEX and stayed a fighter. Being a wizard with 13 CON, 9 STR, and 12 DEX and trying to stab people with a tiny little knife makes me sympathize with Xan's worldview.
Really this game is kind of disappointing me. I expected some awesome role-playing and weird Planescape trippy stuff, but so far the game just wallows in squalor and gross-out comedy/shock value with lots of repetitive, unpleasant combat against trash mobs with characters who would probably get their asses kicked by a level 1 Baldur's Gate party fresh out of the Friendly Arm Inn. Can I please get at least a ranged weapon or something for TNO somewhere so he doesn't have to stand there in melee with his awful AC and get butchered?
"Buff your mental stats," they said. "It will unlock dialogue options," they said. I should have just rolled high STR and DEX and stayed a fighter. Being a wizard with 13 CON, 9 STR, and 12 DEX and trying to stab people with a tiny little knife makes me sympathize with Xan's worldview.
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Comments
How ironic that the game known for its involved story and lackluster combat lacks Story Mode, which was introduced by the game known for its tactical dungeon crawling and story that amounts to an excuse to crawl dungeons.
Wisdom is very important in letting you gain levels fast.
Loot everything and buy tattoos in the Smoldering Corpse area. (Wisdom, always, and int if you have sub 18 since you need that to finish Dak'kon's mage related dialogue, Charisma (15 or 16 don't remember) is also useful if you want to peacefully resolve the Dead Nations vs Rats quest but the options is still very easy to miss).
If you still feel too weak, just advance the main plot and you'll have more followers helping you overcome your shortcomings.
If you regret becoming a mage Dak'kon can turn you back into a fighter. He's in the smoldering corpse bar.
The last option is to use the cheating axe from the console for dialogues and not using it for combat. You'll be sure that you won't miss any dialogue option due to stat checks. I advise against it though since it breaks immersion.
As for advancing the main plot, I thought
I'm also playing a mage: level to 6-7 as a fighter, find a trainer who will help you spend proficiency points in daggers (nowhere is this explained in-game), and talk extensively with Dak'kon. With his buff spells and regular casting of blur, you can sort of fighter/mage it through combat (even with low STR/DEX/CON) until you start getting higher level spells. As far as ranged weapons go, I haven't seen any kind of lootable/buyable ranged weapons in the game whatsoever (to the point where I'm starting to wonder why I have quiver slots at all) and I'm over half way through. There is an optional party member that is exclusively ranged, but if you hate the combat in this game then you're not gonna like what it takes to get him.
Keep playing, though; maybe drag the difficulty slider back. The narrative is definitely worth it.
As for the narrative, does it ever get away from grimy slums and disease-ridden freaks and bizarre creatures who do not act anything like people? I want to meet a person somewhere in this game, not some high-concept idea of a "being". The only character I've met in seven hours of playing who was at all engaging was Morte, and that was in spite of his ridiculous slang dialect (is it Cockney? Polari? Why can't he just say "rumor" or "money" like a normal person?). Because if stuff like Dak'kon's philosophical nonsense, insane cannibal body collectors, and warrens of garbage are what this game is about, I'd rather just wash my hands of it, read/watch someone else's spoiler-filled analysis, and go replay Pillars of Eternity (which does the philosophical thing with a setting and characters I can actually relate to) or something. I'm staring at having to go back and replay two hours of a game that has so far completely failed to engage me in the hopes that it might engage me in the future. If I had actually been having fun up to that point I would have gone ahead and done it already.
You can also go to the drowned nations through the rat faction by talking to many as one and promising the death of the silent king. You don't even need to actually complete the quest to access the drowned nations area.
If you don't like the setting, nothing can be done about it. The next big area is different but we're not here to convince you to play the game while you whine about it.
Edit: Nevermind, I just saw your post where you said your wisdom was a 9...
It may be time to reroll. For what it's worth, my favorite part of the game is once you get into the Lower Ward / Clerk Ward.
Kind of wish they had started doing that earlier. CRPGs of the era seem to be pretty universally bad at first impressions, but this one was particularly bad at it. It was when
Did you know you don't retain your Thief abilities while you're a fighter? Or do I actually need more Thief levels for that to carry over like in regular Dual Classing?