I was curious about what would be the optimal statistics points spread to succeed with most checks. So, I used this wonderful tool that is WeiDU to scan all dialog files. I extracted the relevant data and filtered it with Excel.Methodology
I extracted response triggers from dialogs.
Then I kept all checks that check greater values (CheckStatGT). Lower values checks are often used for intervals which is why I deemed them non-relevant.
Some checks check two statistics. I didn't find a way to account for them properly so I had to exclude them from the analysis. They weren't numerous (19) and didn't require high scores so I think the data is still relevant.
I also removed duplicates. Weirdly, there are a great number of them and I don't see what they do besides occupying more space.
All numbers you see in charts and tables are greater than requirements, so add 1 to get the score needed
First, a chart that shows the proportion of checks for each statistics.
Unsurprisingly, intellectual statistics are the most important
ones when it comes to dialog checks. Less expected though, Intelligence account for almost 40%
of the total (188/489)!
Then come Charisma and Wisdom, almost equal in importance, but about 2 times less than Intelligence (~20%)!
Let's say there isn't much left for physical statistics! Only 80 checks out of 489, which is about 15%.
Stength goes first in importance, followed closely by Dexterity. Constitution comes last with only 3 checks which makes Constitution the worst attribute
in the game from that perspective!
Oddly, even Resist Fire, which I guess no one expected has more checks (6)!
There are also several but very few Thieving Skills checks.
So, as far as dialog checks are concerned, the order of importance is:
2) Charisma & Wisdom
3) Strength & Dexterity
4) Everything else (which I won't cover further unless you insist)
Given that we can really increase two or three statistics at character creation, it's also important to know the values of checks.
Here is the proportion of Intelligence checks by score:
As you can see, 169 out of 188 checks (~90%) need no more than 16 Intelligence
. So, that's the score you should aim for in the beginning.
The checks that need higher Intelligence are those:
RES STA VAL
DCGBODY INT 20
DINCAR1 INT 20
DTRANS INT 20
CIRCLEZ INT 17
DCIRCLEZ INT 17
DDOLORA INT 17
DFHJULL INT 17
DNORDOM INT 17
DPUZSKEL INT 17
DRIDSKEL INT 17
DXACH INT 17
DADAHN INT 16
DCASSIUS INT 16
DINCAR3 INT 16
DRAVEL INT 16
DRKCHSR2 INT 16
RES is the dialog resource. If you remove the initial 'D' you get a creature resource/name that should tell you when to expect the check.
Now, on to Charisma:
Again, 16 Charisma
seems to be the sweet spot (101/108 ~90%).
Checks that need more:
RES STA VAL
DNORDOM CHR 24
DTRANS CHR 23
DVHAIL CHR 20
DPILLAR CHR 17
DXACH CHR 16
Again, same conclusion! A Wisdom of 16
gets you 90 checks out of 102 (~90%). The developers made a nice job harmonizing the statistics requirements!
Higher requirements checks:
RES STA VAL
DTRANS WIS 23
DINCAR1 WIS 20
DDAKKON WIS 18
DNORDOM WIS 17
DVHAIL WIS 17
DADAHN WIS 16
DFHJULL WIS 16
DTRIAS WIS 16
Same here, 16 Strength
is enough (30/32)!
RES STA VAL
DINCAR2 STR 20
DNORDOM STR 16
There needed to be an exception, here it is! A score of 18 will get you 5 more checks out of 45 (~10%). But a Dexterity of 16
will already net you 38 out of 45 checks (~85%). It's up to you to choose what you prefer!
You can use this table to decide:
RES STA VAL
DNABAT DEX 18
DANNAH DEX 17
DCARVER DEX 17
DELI DEX 17
DR_BONE DEX 17
DNORDOM DEX 16
DARMOIRE DEX 15
So, what is my recommandation for starting statistics scores
First, I would max out Wisdom to 18 (+9) mainly for the XP bonus. Increase it to 19 with my first point on level 4 if I plan to use the Gordian Knot.
Then, I would pump up Intelligence to 16 (+7).
Finally, I'd put the remaining points in Charisma to 14 (+5). It's the first attribute that gets increased by 2 so I would use a +2 Tattoo for it until then.
If I need say Strength right away to benefit from Fighter specialization and go from a score of 18 to 19, I'd sacrifice some Wisdom and Intelligence. Score needs to be 18 before leveling up to the specialization level.
If I want to get 19 Strength at level 7 then Strength needs to be 15 (+6) at start. So Wisdom, Intelligence and Charisma would be set to 14 (+15). I would use a +2 Tattoo for each of these.
To finish, some trivia:
Some checks, refer to The Nameless One not as 'Protagonist', but as 'Player1', which is the same since he always occupies the first slot. A weird variation that you can find in DAOLA, DPHINEAS and DXACH dialog files.