Thief attacks sleeping person when pickpocket fails
floki
Member Posts: 9
When your thief, Imoen for instance, tries to pickpocket someone and fails the person turns hostile.
That I can understand, you either succeed or the victim has nog items or your skills are to low to steal anything.
And when you´re busted the victim turns hostile. Great.
But when you try to rob a sleeping person and fail that person still sleeps and your thief attacks?
I find it strange that you would attack a sleeping person because your pickpocketing skills did not work.
Is that supposed to be or is it an oversight/bug?
That I can understand, you either succeed or the victim has nog items or your skills are to low to steal anything.
And when you´re busted the victim turns hostile. Great.
But when you try to rob a sleeping person and fail that person still sleeps and your thief attacks?
I find it strange that you would attack a sleeping person because your pickpocketing skills did not work.
Is that supposed to be or is it an oversight/bug?
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When pickpocketing fails person turns hostile. With AI enabled you auto attack them.
*Looses his balance for a moment and accidentally stabs victim several times in the face*
However, I don't think it's an oversight or bug. Sleeping NPCs are likely considered the same sort of target as an awake commoner within the game's code, except their sprites don't move. I doubt there was any way to really differentiate those two entities, besides making a whole new kind of creature just for sleeping characters, which would have been a waste of space.
So since the game makes it so that any pickpocketable, neutral character goes hostile if your skills fail, it'll ultimately apply that to the sleeping characters, of which there'd be no real way to differentiate.
Granted, I know absolutely nothing about game design or how to make technical things work, so all that could make no sense whatsoever. Just my thoughts.
EDIT: I should mention, as @Myrag said, if you turn off AI, your characters won't automatically attack hostile creatures. There's a little lantern button in the bottom right of your screen - Click it so that it's darkened, and you should be fine. Then, when sleeping characters go hostile, you won't have to fight them. Just leave them to their angry, violent sleep.