PST:EE - Solo Run
moody_mage
Member Posts: 2,054
I've just finished my first ever playthrough of Torment with the Enhanced Edition. Of course I now want to see if I can solo the game (obviously).
I played through my first run predominantly as a mage, however I suspect going fighter heavy would be more practical for a solo run. I'm thinking initially a high WIS/DEX/CON build would be most survivable in the early game, pushing up STR and CON, then INT and CHA. How about weapon choices? Go with blades for the awesome endgame sword or something else?
I intend to milk companions for their various EXP/Attribute awards but then will drop them off.
What would be the thoughts on a good solo build?
I played through my first run predominantly as a mage, however I suspect going fighter heavy would be more practical for a solo run. I'm thinking initially a high WIS/DEX/CON build would be most survivable in the early game, pushing up STR and CON, then INT and CHA. How about weapon choices? Go with blades for the awesome endgame sword or something else?
I intend to milk companions for their various EXP/Attribute awards but then will drop them off.
What would be the thoughts on a good solo build?
3
Comments
Buildwise I'm thinking a Fighter 12 > Thief build would be a good option.
It can transform to any type of weapon once. All have the same stats, just use diff. proficiency.
Decide whether you want to have a warrior or thief. Thief gets +2 extra luck, warrior has +3/2 APR over thief.
Both can easily get STR 25 and DEX for AC. I'd go with thief for a solo run just because you can run from a difficult fight (we are talking difficulty lv 5, right?) and hide in shadows, if needed. You can get some fighter levels for a thief, so he gets better THAC0.
As for the best weapon choice - hammer for a fighter, you get a good one very early from lady's maze, and a great one from Godsmen's vault. By the time you find better fists (Mark of the Savant and Umei Kahen) you'll be using Celestial Fire anyway. Punch Daggers of Zar'Anun are arguably on par with the hammer from Godsmen's stash and both can be obtained at roughly the same time.
Just be SURE to stay lawful good for a solo run, otherwise you miss on +2 CON, +3 STR, +3 DMG and the Celestial Fire.
Then you choose through a dialogue what type of weapon you want it to become. All are possible.
to get it, which nets you less XP than
and also makes a worse tattoo available.
Besides, even if you keep it a blade, it still doesn't look like a blue flaming sword in the hands of TNO, which I think is unfair XD
Plus at this point of the game you are already long at 25 wis making the better tattoo obsolete. If not, you are doing something wrong.
2. There are plenty of fights you can avoid via dialog, make sure you got the correct stats.
3. plenty of battle can be avoided with running away.
4. 1 character means limited inventory so you cannot keep all those juicy plot items in your inventory.
5. if you solo you miss companions dialogs which reveal plot line and add new abilities and spells.
6. also note maybe thief with stealth might be best when you think about it.
You redeem Trias, you don't get blade, you get 375k, Redeemer tattoo
You redeem Trias, Vhailor objects and kills him anyway, you get 375k, blade and no tattoo.
@GrimLefourbe If you redeemed him without Vhailor in party and got the blade, then there's something shady going on. Getting XP twice only applied to vanilla PS:T.