Watchers Keep - Resetting a Room?
Necroscope86
Member Posts: 79
Have I missed something, I seem to be getting a weird bug where its showing as a dead magic room - Is this a change I've missed? I don't remember it being that way in the original? - Ignore this, apparently I was wrong, from what people are telling me, this room has always had a magic issue.
I've come up with another potential work around - But does anybody know how to reset the aggro of that room?
looking for a variable in SK right now
I've come up with another potential work around - But does anybody know how to reset the aggro of that room?
looking for a variable in SK right now
Post edited by Necroscope86 on
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First one to the west from the entrance, dead magic, kill the warring demons in there (or watch them kill each other and step in at the end).
Then west again, arrive in the room, all magic stripped because of the previous room. But then you can cast at will.
You don't have to be evil to get the quest, just "not good".
If you are good they attack after a bit of dialog (which is a problem because you arrive in the room with no prep, no buffs ect.)
If not good aligned, the easiest thing to do is agree to get the heart, convene in a corner, buff your party and summons, force attack if you want the XP.
You see, I never think to do this sort of thing, kind of in the zone, can't be so duplicitous.
Then I read tips here and kick myself, all these years never thought to do that, not once. It would be a BAD THING, somebody would know (who God only knows).
Next time Demons, I have been turned to the dark side.