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people who have used SCS, and pnp tweaks both at the same time, how much harder did the game become?

Each mod has some rather tough components, particularly when it comes to what each mod does to demons, dragons and undead. Both mods give them strong abilities, and I'm not entirely sure how they combine. I don't think pnp does any real scripting, that is kind of what SCSIIs thing is. Does SCS do some kind of patching for mods that give enemies abilities that they wouldn't have had without pnp tweaks?

Comments

  • Grond0Grond0 Member Posts: 7,459
    Generally, if you install SCS after another mod then enemies will be able to make use of those abilities using the AI improvements. However, atweaks has been scripted specifically to work with SCS and it should be installed after SCS.
  • Mantis37Mantis37 Member Posts: 1,177
    Read the documentation carefully with regard to which kind of fiends you'd like. Fiendish gating in particular can get out of hand quickly.
  • Necroscope86Necroscope86 Member Posts: 79
    Mantis37 said:

    Read the documentation carefully with regard to which kind of fiends you'd like. Fiendish gating in particular can get out of hand quickly.

    I cannot agree more. I actually had to turn of the improved fiends as they were certain parts of WK I couldn't handle.
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