PS:T:EE modding related feature requests
BROJ
Member Posts: 6
in PST:EE Mods
There are a couple impediments to properly porting over some legacy mods, as well as hindering future ones. At the risk of sounding ignorant, I'll just dump the requests:
1) Refactor Area Checks to 2DA(s)
Right now, it is impractical to implement mods like unrestricted use of DUSTROBE.itm, being restricted in-code to AR0201/2/3. Moreover, these needlessly hardcoded checks limit the flexibility of the advertised moddability.
2) Refactor list of Bestiary Entry References/Triggers to moddable file.
Not really sure how this would be accomplished, but exposing this would allow modders to add new characters and content with corresponding bestiary entries.
If either of these are infeasible, that's fine - but please let me know.
1) Refactor Area Checks to 2DA(s)
Right now, it is impractical to implement mods like unrestricted use of DUSTROBE.itm, being restricted in-code to AR0201/2/3. Moreover, these needlessly hardcoded checks limit the flexibility of the advertised moddability.
2) Refactor list of Bestiary Entry References/Triggers to moddable file.
Not really sure how this would be accomplished, but exposing this would allow modders to add new characters and content with corresponding bestiary entries.
If either of these are infeasible, that's fine - but please let me know.
1
Comments
I'd like to request that the Enhanced version of the Infinity Engine used in PST:EE be updated to support at least 8 player objects, so it is possible for a mod to be made that extends the scripts and dialogues to refer to that many players.
A relevant quote from CrevsDaak why this will not work on EE games.
I'm actually working on a mini mod that makes Morte and Nordom behave in this way. Preliminary tests suggest that they are completely controllable in combat and will banter and interject as appropriate. Right now I'm just addressing all the little issues that accumulate when you have NPCs who should behave as party members but aren't technically in the party.
I usually mod the Xaositect rat charm in nearinfinity to be equippable by him (or copying it and changing its description) but it makes no sense for a chaotic item to be worn by lawful neutral spirit, and leaves me feeling dirty for doing that.