10apr without belm?
ahhyep
Member Posts: 114
Was thinking about trying to get 10apr without belm. Usually run through F/M/Ts and get UAI for scarlet ninja-to, but was thinking about going Berserker -> Mage cause it would give me some cool flavor throughout the trilogy.
Can a Berserker->Mage get 10apr without Belm?
Can a Berserker->Mage get 10apr without Belm?
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- 1 Base APR ;
- 1 APR from level 13 Berserker ;
- 1.5 from grandmastery ;
- 0.5 from Gauntlets of Extraordinary Specialization ;
- 1 from dual-wielding.
With Improved haste, you'll get to 10 APR.
So, it involves a late dual AND a late game item from ToB. But yeah, it's feasible.
Was of course going to dual @ level 13 and was considering late game TOB. Was wanting to use the Foebane mainhand and some offhand that provides a better boost than an extra attack if I could afford it. Still might do it considering 9apr and 10apr probably isn't much of a noticeable difference.
Only slight drawback is being fully WK equipped before spellhold can make the rest of the game a bit too easy.
If you can manage to get the Staff of the Magi it'll make WK significantly easier with a mage bhaalspawn.
The proof is very simple. Assume your main hand weapon deals X damage, and your offhand Y. That means an APR offhand's damage is always be Y+X (since the APR on offhand is hard-capped at 1), so even if Y=0 (enemy completely immune to OH's damage) you still have a gain of X. In order for another offhand to deal more damage in that case, it would have to deal Y>X damage - which is categorically impossible since any weapon with Y>X would instead itself become the mainhand (you always use the highest damage weapon in the main).
The only way for Y < X to hold but for Y+X to still be worse damage would be a weapon that adds Z bonus damage to the main, with Z*(APR-1)>X. The only weapon that could possibly do this is Crom Faeyr, however then it very quickly becomes apparent that using Crom Faeyr in the main hand with yet again an APR offhand is practically always superior.
Note that this is only about OFFENSIVE power in terms of strict damage output, not about defensive stats or special effects or whatever. You may very well choose to use an offhand with lower damage output for another reason (e.g. immunity to an effect, other status boost, etc.). But in terms of pure damage, APR offhands are virtually always the superior choice.
P.S.: Also don't dual at 13 :P
(Of course you could always just equip a speed weapon and pass the gauntlets to someone else, unless it's a solo / duo / trio run or something.)
I've ran a paladin (inquisitor using Carsomyr) to about the beginning of TOB but never completed anything besides FMT.
I'd say don't sweat the difference between 9 APR and 10 APR with Improved Haste. Foebane + Crom Faeyr will serve you better than Foebane + Belm.
Or if you're soloing, you're probably going to want either some mage or thief for quality-of-life purposes, so that leaves F/M, F/T, F>M, or F>T. The former two don't get kits, and for the latter two, Berserker is the ultimate solo kit. Wizard Slayer > Thief is also a fun and slightly different choice.