baldurs gate isn't great for playing evil characters. what mods can make things better?
unavailable
Member Posts: 268
I know about the assassinations quest mod designed to make BGIIs side more evil, and about the unbiased quest reward compnent of atweaks, and about some other mod that gives low reputation discounts with specific merchants.
What have I missed?
What have I missed?
0
Comments
The very worst evils are never like that, and all outwardly evil folk always end up dead or in the nuthouse or something. Even imaginary D&D worlds are not a big fan of extremes.
A LE character will not kill everyone on his way, he would probably only be the guy that always asks for more reward or and occasionally, but not necessarily, kill the person in front of him if allowed to do so or if no one's aware of it.
So at least until you reach a rather high level (which you do in SoA) IMHO it does not make much sense to play as an Evil character that doesn't care about law. Well of course you could cheese the game and deal with the reputation traps etc... But if you do then it means you do not care about role-playing.
Of course this is only my opinion.
What type of activities should the mod support for evil characters in your mind?
Personally, I find enough existing quests with Evil solutions for a high-REP smart-Evil run to work well.
However, for a low-REP crazy-Evil run, there aren't many obviously-attractive quests. On the other hand, I reckon the design intention is that crazy-Evil protagonists would spend their time on general kill-'em-all mayhem rather than questing.
Quest Pack has some alternative evil options.
Evil NPCs e.g. Kido often have eeevil quests. Valen was exceptional in this regard.
NPC Strongholds lets Edwin abuse the mage stronghold.
Longer Road lets you give away the souls of other Bhaalspawn.