By changing the a creatures kit do they automatically get the kit abilities up to their level?
Greener
Member Posts: 430
Hypothetically if I'd like to change the class/kit of Tamoko from Cleric to a Fighter/Kensai how would I go about this via weidu?
By changing a creatures kit do they automatically get the kit abilities up to their level or do I need to manually add them?
Thank you in advance...
By changing a creatures kit do they automatically get the kit abilities up to their level or do I need to manually add them?
BEGIN ~Tamoko Class/Kit Change (Kensai)~
COPY_EXISTING_REGEXP GLOB ~tamoko.*.CRE~ ~override~
PATCH_IF SOURCE_SIZE > 0x2d3 BEGIN
WRITE_SHORT 0x244 0 // Needed to change the the kit
WRITE_BYTE 0x246 3 // Change kit to kensai
WRITE_BYTE 0x247 0x40 // Needed to change the kit
WRITE_BYTE 0x273 2 // Change class to fighter
WRITE_SHORT 0x28 25872 // Change animation to female monk
SET_BG2_PROFICIENCY ~PROFICIENCYKATANA~ 5 // Give katana proficiency
REMOVE_KNOWN_SPELLS // Remove known spells
REMOVE_MEMORIZED_SPELLS // Remove Memorized spells
READ_LONG 0x2a8 off1 // Read Memorization Info Offset
READ_LONG 0x2ac num1 // Read Number of Memorization Info
WRITE_LONG (%off1%+(%num1%-1)*0x10+0x2) 0 // Set to 0 Number of (Currently) Memorizable Spells
WRITE_SHORT 0x0024 88 // Current Hit Points
WRITE_SHORT 0x0026 88 // Maximum Hit Points
WRITE_BYTE 0x0054 8 // Saving throw versus death
WRITE_BYTE 0x0055 10 // Saving throw versus wands
WRITE_BYTE 0x0056 9 // Saving throw versus polymorph
WRITE_BYTE 0x0057 9 // Saving throw versus breath attacks
WRITE_BYTE 0x0058 11 // Saving throw versus spells
WRITE_BYTE 0x0073 0 // Remove spiked Proficiency
WRITE_BYTE 0x0235 0 // Highest attained level in class 2
WRITE_BYTE 0x0236 0 // Highest attained level in class 3
REPLACE_CRE_ITEM ~sw1h44~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP // Replacing primary weapon
REMOVE_CRE_ITEM ~plat05~ ~shld06~ // Remove items
ADD_CRE_ITEM ~potn52~ #3 #0 #0 ~IDENTIFIED~ ~QITEM1~ // Add potion of extra healing to quick item slot 1
ADD_CRE_ITEM ~potn11~ #1 #0 #0 ~IDENTIFIED~ ~QITEM2~ // Add potion of extra healing to quick item slot 2
ADD_CRE_ITEM ~potn14~ #1 #0 #0 ~IDENTIFIED~ ~QITEM3~ // Add potion of extra healing to quick item slot 3
END
BUT_ONLY_IF_IT_CHANGES
BEGIN ~Tamoko Portrait Change~
COPY ~Tamoko/Portraits/TamokoL.BMP~ ~override~
ACTION_DEFINE_ASSOCIATIVE_ARRAY "cre_portrait" BEGIN
"Tamoko" => "TamokoL"
"Tamoko2" => "TamokoL"
END
ACTION_PHP_EACH "cre_portrait" AS "cre" => "portrait" BEGIN
COPY_EXISTING ~%cre%.cre~ ~override~
WRITE_EVALUATED_ASCII ~0x34~ ~%portrait%~ #8 // Change small portrait
END
COPY_EXISTING_REGEXP GLOB ~tamoko.*.CRE~ ~override~
PATCH_IF SOURCE_SIZE > 0x2d3 BEGIN
WRITE_SHORT 0x244 0 // Needed to change the the kit
WRITE_BYTE 0x246 3 // Change kit to kensai
WRITE_BYTE 0x247 0x40 // Needed to change the kit
WRITE_BYTE 0x273 2 // Change class to fighter
WRITE_SHORT 0x28 25872 // Change animation to female monk
SET_BG2_PROFICIENCY ~PROFICIENCYKATANA~ 5 // Give katana proficiency
REMOVE_KNOWN_SPELLS // Remove known spells
REMOVE_MEMORIZED_SPELLS // Remove Memorized spells
READ_LONG 0x2a8 off1 // Read Memorization Info Offset
READ_LONG 0x2ac num1 // Read Number of Memorization Info
WRITE_LONG (%off1%+(%num1%-1)*0x10+0x2) 0 // Set to 0 Number of (Currently) Memorizable Spells
WRITE_SHORT 0x0024 88 // Current Hit Points
WRITE_SHORT 0x0026 88 // Maximum Hit Points
WRITE_BYTE 0x0054 8 // Saving throw versus death
WRITE_BYTE 0x0055 10 // Saving throw versus wands
WRITE_BYTE 0x0056 9 // Saving throw versus polymorph
WRITE_BYTE 0x0057 9 // Saving throw versus breath attacks
WRITE_BYTE 0x0058 11 // Saving throw versus spells
WRITE_BYTE 0x0073 0 // Remove spiked Proficiency
WRITE_BYTE 0x0235 0 // Highest attained level in class 2
WRITE_BYTE 0x0236 0 // Highest attained level in class 3
REPLACE_CRE_ITEM ~sw1h44~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP // Replacing primary weapon
REMOVE_CRE_ITEM ~plat05~ ~shld06~ // Remove items
ADD_CRE_ITEM ~potn52~ #3 #0 #0 ~IDENTIFIED~ ~QITEM1~ // Add potion of extra healing to quick item slot 1
ADD_CRE_ITEM ~potn11~ #1 #0 #0 ~IDENTIFIED~ ~QITEM2~ // Add potion of extra healing to quick item slot 2
ADD_CRE_ITEM ~potn14~ #1 #0 #0 ~IDENTIFIED~ ~QITEM3~ // Add potion of extra healing to quick item slot 3
END
BUT_ONLY_IF_IT_CHANGES
BEGIN ~Tamoko Portrait Change~
COPY ~Tamoko/Portraits/TamokoL.BMP~ ~override~
ACTION_DEFINE_ASSOCIATIVE_ARRAY "cre_portrait" BEGIN
"Tamoko" => "TamokoL"
"Tamoko2" => "TamokoL"
END
ACTION_PHP_EACH "cre_portrait" AS "cre" => "portrait" BEGIN
COPY_EXISTING ~%cre%.cre~ ~override~
WRITE_EVALUATED_ASCII ~0x34~ ~%portrait%~ #8 // Change small portrait
END
Thank you in advance...
Post edited by Greener on
0
Comments
I used the following:
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl141~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl141~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl142~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl143~ END
AUTHOR ~Greener~
VERSION ~1.0~
BEGIN ~Tamoko Class/Kit Change (Kensai)~
COPY ~Tamoko/Bams/CSW1H44.bam~ ~override~
COPY ~Tamoko/Bams/IBDS1H01.bam~ ~override~
COPY ~Tamoko/BCS/BDFIGH01.bcs~ ~override~
COPY ~Tamoko/Spell/BDCRIMSN.spl~ ~override~
COPY ~Tamoko/Item/BDSW1H01.itm~ ~override~ // Crimson Dawn +2
SAY NAME1 ~Katana~
SAY NAME2 ~Crimson Dawn +2~
SAY UNIDENTIFIED_DESC ~The katana is a single-edged, slightly curved sword that ends with a chisel point. The katana is perhaps one of the finest swords ever made, the steps to its creation a long and secret process that is more art form than anything else. This blade is an important facet of Kara-Turan culture. To touch or wield a samurai's katana is to insult the samurai and to incite his wrath. For a gaijin, or foreigner, to own such a blade is a rare occurrence. Either the gaijin is a greatly honored friend of an important minister, or the gaijin has murdered a samurai.
STATISTICS:
Damage: 1d10 (slashing)
Speed Factor: 4
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 6~
SAY DESC ~Legend tells that this elegant blade appeared at the moment the sun rose over the eastern horizon. As the dawn's rosy light flooded the forest, the blade shimmered into being atop a flat stone. Local foresters, even warriors, were afraid to touch the weapon lest it was cursed. Finally, a brave old man who had been a fighter in his youth grasped the hilt and claimed the blade as its own. Terrifying beasts sprang at him a moment later, creatures of red mist and fangs and claws. The old man clung to his courage and lay about him with the sword. He grew faster with every monster he killed until finally the clearing was empty. The old man was feasted in the village for days and then set off to live his final years seeking adventure on the road.
STATISTICS:
Equipped abilities:
- Critical Hit Chance: +5% (with this weapon only)
Combat abilities:
- 15% chance per kill of hasting the wielder for 3 rounds
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires:
6 Strength
Weight: 4~
COPY_EXISTING_REGEXP GLOB ~tamoko.*.CRE~ ~override~
PATCH_IF SOURCE_SIZE > 0x2d3 BEGIN
REPLACE_CRE_ITEM ~bdsw1h01~ #0 #0 #0 ~NONE~ ~WEAPON1~ EQUIP // Replacing primary weapon
REMOVE_CRE_ITEM ~plat05~ ~shld06~ // Remove items
ADD_CRE_ITEM ~potn52~ #3 #0 #0 ~IDENTIFIED~ ~QITEM1~ // Add potion of extra healing to quick item slot 1
ADD_CRE_ITEM ~potn11~ #1 #0 #0 ~IDENTIFIED~ ~QITEM2~ // Add potion of extra healing to quick item slot 2
ADD_CRE_ITEM ~potn14~ #1 #0 #0 ~IDENTIFIED~ ~QITEM3~ // Add potion of extra healing to quick item slot 3
WRITE_SHORT 0x244 0 // Needed to change the the kit
WRITE_BYTE 0x246 3 // Change kit to kensai
WRITE_BYTE 0x247 0x40 // Needed to change the kit
WRITE_BYTE 0x273 2 // Change class to fighter
WRITE_SHORT 0x28 25872 // Change animation to female monk
SET_BG2_PROFICIENCY ~PROFICIENCYKATANA~ 5 // Give katana proficiency
SET_BG2_PROFICIENCY ~PROFICIENCY2WEAPON~ 3 // Give two weapon style
SET_BG2_PROFICIENCY ~PROFICIENCYSINGLEWEAPON~ 2 // Give single weapon style
REMOVE_KNOWN_SPELLS // Remove known spells
REMOVE_MEMORIZED_SPELLS // Remove Memorized spells
READ_LONG 0x2a8 off1 // Read Memorization Info Offset
READ_LONG 0x2ac num1 // Read Number of Memorization Info
WRITE_LONG (%off1%+(%num1%-1)*0x10+0x2) 0 // Set to 0 Number of (Currently) Memorizable Spells
ADD_KNOWN_SPELL ~spcl144~ #0 ~innate~ // Give kai innate
ADD_MEMORIZED_SPELL ~spcl144~ #0 ~innate~ ( 5 ) // Memorize kai innate x5
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl141~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl141~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl141~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl142~ END
LPF ADD_CRE_EFFECT INT_VAR opcode=171 target=1 timing=9 power=1 STR_VAR resource=~spcl143~ END
WRITE_SHORT 0x0024 88 // Current Hit Points
WRITE_SHORT 0x0026 88 // Maximum Hit Points
WRITE_BYTE 0x0052 11 // THAC0
WRITE_BYTE 0x0054 8 // Saving throw vs death
WRITE_BYTE 0x0055 10 // Saving throw vs wands
WRITE_BYTE 0x0056 9 // Saving throw vs polymorph
WRITE_BYTE 0x0057 9 // Saving throw vs breath attacks
WRITE_BYTE 0x0058 11 // Saving throw vs spells
WRITE_BYTE 0x0073 0 // Remove spiked Proficiency
WRITE_BYTE 0x0235 0 // Highest attained level in class 2
WRITE_BYTE 0x0236 0 // Highest attained level in class 3
WRITE_ASCII 0x0248 ~bdfigh01~ #8 // Creature script - Override
END
BUT_ONLY_IF_IT_CHANGES
BEGIN ~Tamoko Portrait Change~
COPY ~Tamoko/Portraits/TamokoL.BMP~ ~override~
ACTION_DEFINE_ASSOCIATIVE_ARRAY "cre_portrait" BEGIN
"Tamoko" => "TamokoL"
"Tamoko2" => "TamokoL"
END
ACTION_PHP_EACH "cre_portrait" AS "cre" => "portrait" BEGIN
COPY_EXISTING ~%cre%.cre~ ~override~
WRITE_EVALUATED_ASCII ~0x34~ ~%portrait%~ #8 // Change small portrait
END