Blade weapons
madmaximus
Member Posts: 140
first Bard/blade play through. Currently level 16 have two weapon style ***, daggers *, Scimitars, Longswords *. Got Belm and daystar on currently. thinking about the best weapon choices for a dual wielding blade, do you guys max out APR Kundane/belm/scarlet ninja? or maybe an APR weapon plus crom Faeyr? my character has 19 strength, 19 dexterity, and 16 constitution. I like buffing him and slicing and dicing.
And does the belt of the skilfull blade measure up to late game belts for this character?
And does the belt of the skilfull blade measure up to late game belts for this character?
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Feel free to swap in/out weapons depending on enemy types too, unless everyone in the party is a dual-wielder (highly doubtful) a blade should have a large selection of weapons to choose from for any given situation.
For the "this is it, no holding back" enemies, use all of the above + the Big Metal Unit/Rod, pulse ammo, as many potions/elixirs as you can swallow and Tenser's Transformation.
For a mainhand weapon, well, take your pick. People enjoy arguing about which would be "best", but there are pretty decent weapons of all sorts, and in any case "best" can vary according to whom you're fighting and your tactical approach, so I'd recommend just making a role-playing choice. (However, do bear in mind what weapons your companions are using, and thereby avoid choices which would leave your party all competing for the same best-in-class items.)
As for the Belt of the Skillful Blade ... if you're using slashing weapons (and already have at least 19 STR, which you do), then yes, it's a pretty decent choice right through to the end of the game. Certainly there are other good late-game belts, but you'll probably have companions who can make good use of those, so they won't be wasted, whereas your companions probably won't be able to make such advantageous use of the Belt of the Skillful Blade. On the other hand, if your Blade instead chooses mostly to use a (mainhand) blunt or piercing weapon, then you might be better off with a different belt.
[Edit: typo.]
I therefore assume that your observed behaviour must be due to some mod ... or else you've found a bug.
Just checked, nope definitely changed chaotic neutral>>chaotic good.
I wonder which mod is causing it?
Anyway to stop it changing? A mixture of decisions in the Hell trials would that work?
Just checked, it's the mod "Questpack". Apparently I should have chosen a more "neutral" path through the hell trials. TBH, I didn't even realise there was some additional choices/answers. Just shows it pays to read stuff even after the nth time of playing.
However, as @UnderstandMouseMagic has revealed, you can change this behaviour with the Questpack mod.
I'm pretty sure that in the unmodded game, Evil can't switch to Good in the Hell trials, just as (we now agree) Neutral can't. The only change possible in unmodded EE is to become Evil (from either Good or Neutral, with no change in previous Law/Chaos alignment) if you make one or more Evil choices in Hell.
Also, although I'm not quite so certain of this because it was long ago, I believe that the only change possible in unmodded pre-EE was to become Neutral Evil (from Good or Neutral, over-riding previous Law/Chaos alignment).
When I initially read @UnderstandMouseMagic 's post above, I thought they were expecting the original behaviour. The change for the EE is that it now keeps your law/chaos alignment when it changes you. SO if you were lawful evil, you would become lawful good.
To re-check, I just now loaded up a save (in EE 2.3.67.3) with a (high-REP) Lawful Evil protagonist at the start of the Hell trials, and went through them all making the Good decisions every time. If there were any (unmodded) way to trigger an Evil->Good change, then surely this would do it ... but no, he stayed LE. Also, I'm entirely certain that in all these years in pre-EE and previous versions of EE, with numerous protagonists of various alignments, I've never seen any change in the Hell trials except into Evil, not into Good (or Neutral). Nor have I read (in these forums or elsewhere) of any other player (until this thread, obviously) claiming such a change in an unmodded game.
I accept that all of this isn't actual proof that it can never happen in an unmodded game ... but if it can ever happen, then please explain what criteria will trigger it.
Thus, if you're seeing any change Evil->Good, then I reckon that must be some mod.