New restrictions -> new challenges
Loldrup
Member Posts: 291
I'm always on the lookout for interesting ways to limit myself in order to refresh the game and create more of a challenge.
Currently I've concluded that this set of restrictions might make for an interesting playthrough:
* No character is allowed to use weapons for which he has any proficiency points.
(exceptions: thieves may use melee weapons in which they have proficiency. Also, Xan may use his sword)
* To pay for their privilege, thieves are not allowed to backstab mages.
* No wands
* No Web spell (EDIT: and no Sleep spell)
* No ranged weapons may be used against wizards (this includes the magically concocted ranged weapon Melfs minute meteors, but not the less powerful spells such as the priests 'Magical Stone' (are there others?). The touch-to-do-damage/effect spell-weapons from the Necromancy school are naturally not affected, as they aren't ranged.)
* No Silence Spell (at -5 saving throw, that spell is pure cheat)
* No magic missile against wizards
* Summons? Should they be banned? Not sure about that
* No purchased special ammo. Use only the special ammo you can find in the wild.
These rules will make things a bit harder, and also promote thieves a bit more than usual.
I usually plan right from the start how to beat Karoug. Two thieves will equip the flaming sword and the dagger. Two fighters will equip the two bastard swords and gulp potions. Done.
With these rules, among other things, it becomes interesting for priests to use their magic weapons spells.
Currently I've concluded that this set of restrictions might make for an interesting playthrough:
* No character is allowed to use weapons for which he has any proficiency points.
(exceptions: thieves may use melee weapons in which they have proficiency. Also, Xan may use his sword)
* To pay for their privilege, thieves are not allowed to backstab mages.
* No wands
* No Web spell (EDIT: and no Sleep spell)
* No ranged weapons may be used against wizards (this includes the magically concocted ranged weapon Melfs minute meteors, but not the less powerful spells such as the priests 'Magical Stone' (are there others?). The touch-to-do-damage/effect spell-weapons from the Necromancy school are naturally not affected, as they aren't ranged.)
* No Silence Spell (at -5 saving throw, that spell is pure cheat)
* No magic missile against wizards
* Summons? Should they be banned? Not sure about that
* No purchased special ammo. Use only the special ammo you can find in the wild.
These rules will make things a bit harder, and also promote thieves a bit more than usual.
I usually plan right from the start how to beat Karoug. Two thieves will equip the flaming sword and the dagger. Two fighters will equip the two bastard swords and gulp potions. Done.
With these rules, among other things, it becomes interesting for priests to use their magic weapons spells.
Post edited by Loldrup on
2
Comments
It's frustrating to have a fight end before it started, because the enemies just couldn't deal with the massive damage output from fighters and bow-users.
The average human has 63 points. EEkeeper every character to fit within those 63 points. So yeah, that paladin and druid is going to have to pay.
A lot of the fights become a lot more challenging because during fights I am forced to choose between casting buffs/potions or using offensive abilities.
It also means some spells feel very different, particularly in BG2. For example haste suddenly looks much better than improved haste because one spell buffs the whole party freeing my mages up to do other things in combat.
I think it's because somehow my mind lumps Tieflings getting popular and Gnomes disappearing for a time together as relatively close. That may be why I get it wrong. Specially since it's so close to that aforementioned gap in my interest in D&D itself. And for me it feels like it was still during the time where it also seemed like everybodies character everywhere was blooded with this monster line or that one or half this and half that because the game allowed such things in it's character building pretty easily.