Add Monk/Cleric & Monk/Sorcerer Multiclass
Anton
Member, Moderator, Mobile Tester Posts: 513
Although it is not exactly per 2nd Ed this multiclass is quite logical from RP point of view and is a pleasure to play with.
P.S. What do you think about this multiclasses?
- Monk/Cleric
- Monk/Sorcerer
- Monk/Druid
P.S. What do you think about this multiclasses?
- Monk/Cleric
- Monk/Sorcerer
- Monk/Druid
Post edited by Anton on
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Comments
So yes, technically, only humans should be able to be monks in BG, although I don't know why an exception couldn't be made for certain half-elven multi-class combinations in 2nd edition rules. I think the reasoning against multi-class monks is that being a monk requires strict discipline and intense training, making it difficult if not impossible to devote one's time and energy toward pursuing another class.
As it is however, I believe this is an engine limitation; Monks can only be human, because the game only has human sprites available with monk animations, and that doesn't necessarily include a spell-casting animation.
But why is a monk/druid multiclass logical from an RP standpoint? Monks have to spent several years of their life at a monastery, learning and training for like 15 hours a day. A druid on the other hand is someone who has a good connection to nature, lives outside in a wood or something like that.
So if you're a monk/druid multiclass, you're supposed to do those things simultaneously. It appears to be very difficult.
Are we talking about multi-classing or dual-classing? Monks can only be Human which cannot multi-class.
I don't have a problem with people dual-classing to/from Monk (or Paladin for that matter). I don't see why someone cannot choose to leave or join an order. I am however, opposed to having Monk opened up to other races to allow multi-classing.
Monks are spiritual and dedicated to their orders. Like Paladins, you cannot focus on being a Monk and something else at the same time, you're one or the other. Even 3rd Edition has restrictions on multi-class for Monk and Paladin. I completely disagree with blanket ARAC, but that's another discussion. Even though that multi-class combination cannot exist in this game, I don't see the relationship you're making. Monks are spiritual, where Sorcerers have innate arcane magical abilities. Sorcerers are born with their powers, Monks dedicate their lives to training to gain power.
I don't have a problem if someone wants to dual-class from Sorcerer to something else, but I don't think you should be able to dual-class to Sorcerer without restriction. A character cannot choose to all of a sudden become a class with innate power. If you want to add a d100 roll to level up, where you can roleplay that the character discovers their power and want to enhance it, then I'm OK with that.
The monk/sorcerer in my D&D team has. A lot.
I think that is enough.
Dragonball ( ) Is great, but its a vulgar display of power that does not fit into a D&D world
Now the closest you can do is make a ki-wielding monk using feats found in players handbook 2
(The main feat i'm thinking of allows you to use a daily use of your stunning fist to create a force blast of ki energy doing xd6 of damage. Its snazzy)
This seems like a Post-Ship DLC thing, though.
In BG2, Monks and Sorcerers are added as an add-on 'house class' not really following any rules but the ones they made for them, extracting idea's from both 2nd and 3rd Edition variants. That said, you could make plenty of arguments that Monks and Sorcerers are not balanced as they stand now, let alone opening up a can of worms by allowing them to dual-class or be multi-classed.
Just leave them be.