Bows (ranged in general) weapons proficiency vs. ToB (BGEE) engine...
jolly_bb
Member Posts: 122
It just occured to me, that in BG2/ToB there is no specific weapon proficiency for ranged weapons. We have 2-handed, dual-wield, one-handed single use, shield etc, nothing on ranged right?
I do recall that i've checked that 2-handed proficiency does not affect bows/crossbows (they're two-handed, but it does not work).
Am i right here? Should we ask for a new proficiency apart from the one mentioned above (specifically for ranged weapons)? Or should ranged weapons be included in 2-handed proficiency (what about darts/slings etc though?)?
I do recall that i've checked that 2-handed proficiency does not affect bows/crossbows (they're two-handed, but it does not work).
Am i right here? Should we ask for a new proficiency apart from the one mentioned above (specifically for ranged weapons)? Or should ranged weapons be included in 2-handed proficiency (what about darts/slings etc though?)?
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Comments
Rangers start with 2 points in ranged instead of TWF.
1: crits on 19-20
2: bow in close combat only gives -2 penalty
3: bow in close combat give no penalty Interesting...
BTW how are weapon styles implemented in PnP D&D?
Improved Critical could be taken for any weapon, and proficiencies worked with specialization feats.
vanilla BG1 archery rules, BG2/ToB i never even use bows...
Maybe bows/crossbows are not balanced well enough, true. Nerf them at low levels, but then make them matter late game more.
Making changes to vanilla rules & creating a reasonable proficiency could help.
- Better starting thac0s
- More APR
- Easily obtainable magical weapons
Plus, well, the whole "cause damage while safely at range" thing. Ranged doesn't need additional weapon specializations.
Either way, it would be nice if we weren't running for our lives every time we met a bandit or black talon with a bow in his hands. I don't know how many times I've sent out Minsc or Kagain into that rain of ice arrow death trying to reach the bastards, who were so killable if only you could close in on them, only to have them get wasted about halfway.
Hey that's right, we're getting shield proficiency this time round!
And overpowered ranged is the result exactly of that.
APR on ranged should be reduced, but instead a proficiency should be implemented to make up for it. Overall well balanced ranged weapons would be a bit worse early game and more powerful late game.
I'd be more for slowing the archery attack to 1 attack per 2 rounds (proficiency helps this), but upping the damage because short bows hit like spears and long bows impale like a great sword. More a slower attack, but more awesome effect.
- Thinking short bow d8 and crit on 19-20
- Long bow/light crossbow d10 crit 19-20
- Composite bow d12 crit 19-20
- Heavy crossbow d12 crit 18-20
Oh, crossbows would be slower reload, too. Again, devastating when they get the shot off, but the 2 APR at level one and moving up does not match with the time required to nock, draw, aim. Archers don't do this in 5 seconds (10 second round, 2 attacks).