[DLC] Question / Proposal for DLC respecting and involving existing mods
Manduran
Member Posts: 10
Hi everybody
I was wondering if it might be possible to bring together some most beloved mods and the idea of DLC.
Nearly everybody who's been playing BG1 and then BG2 and then either BGT or Tutu was crying for banter and the fullfilment of some unsolved paths in BG1.
Help arised: BG1NPCProject. Unfinished Business. And lots more, certainly, but for this question I only want to focus on these as an example (with full respects to any other mod out there!).
As I understood, editing content itself of BG1 for BG:EE is not possible due to licenses or similar.
Now, if that's not possible, would it be possible to come up with DLC(s) or something similar (somehow shipping around licensing issues) containing those mods in some way?
To me (assuming that loads of other players think similar) BG:EE sounds cool, very cool. But personally I'd still rather use my old cds and BGT (or Tutu) to bring BG1 _content wise_ to BG2 standards, as long as BG:EE does not come up with the most 'missing' contents for BG1 in a convenient, player friendly way.
I heard there will be banter with the new added NPCs and I totally DO apreciate that, but still, when it comes to me, this doesn't feel like the 'definition of done'. It still feels kinda... well... unfinished
Don't get me wrong, I do want BG:EE, I do want BG2:EE, and I DOOOO want BG3. So be sure I'll support when and where I can, but still...
...what do you think?
Regards,
Manduran
I was wondering if it might be possible to bring together some most beloved mods and the idea of DLC.
Nearly everybody who's been playing BG1 and then BG2 and then either BGT or Tutu was crying for banter and the fullfilment of some unsolved paths in BG1.
Help arised: BG1NPCProject. Unfinished Business. And lots more, certainly, but for this question I only want to focus on these as an example (with full respects to any other mod out there!).
As I understood, editing content itself of BG1 for BG:EE is not possible due to licenses or similar.
Now, if that's not possible, would it be possible to come up with DLC(s) or something similar (somehow shipping around licensing issues) containing those mods in some way?
To me (assuming that loads of other players think similar) BG:EE sounds cool, very cool. But personally I'd still rather use my old cds and BGT (or Tutu) to bring BG1 _content wise_ to BG2 standards, as long as BG:EE does not come up with the most 'missing' contents for BG1 in a convenient, player friendly way.
I heard there will be banter with the new added NPCs and I totally DO apreciate that, but still, when it comes to me, this doesn't feel like the 'definition of done'. It still feels kinda... well... unfinished
Don't get me wrong, I do want BG:EE, I do want BG2:EE, and I DOOOO want BG3. So be sure I'll support when and where I can, but still...
...what do you think?
Regards,
Manduran
0
Comments
This is kinda what Tutu or BGT offers...
BGT is obviously slightly different as it features integration with BG2 - so I don't think there's much to do about that part until we know how BG2:EE will work with BG:EE.
I was thinking of a convenient way. Download the content, automatic integration, no worries, no how to, no 'if this, you can't that', because the developers of the game integrated it. (I know this is not neccessary a sign of quality, but I'm very sure it will be in this case [?])
Afaik, integration in official content will be ultimately limited to what the contract allows: basically, if it brings changes to official vanilla story content it goes against the contract and cannot be released as DLC or any other official product, and would as such have to be a mod. This essentially rules out the BG1 NPC Project and a whole lot of other mods. It may not rule out UB as that is somewhat official/intended content, but by the time we might see UB as DLC it will in all likelihood have been made available as an updated mod already.
As such we might expect to see a romance with one of the new NPCs that starts in BG:EE and gets imported to BG2:EE, and possibly also things like NPC stat changes brought on by tomes like in BGT. If you want to start your BG1:NPC Project Branwen romance in BG:EE and have it carry over to BG2:EE with Branwen appearing there though, the chances of having that as an official release seem tantamount to zero.
What we can hope for is that with the game code cleaned up and more elements being externalized, modding for the EEs will be both easier to implement/use and more extensive in terms of what can be altered. So a community-made BGT:EE with assorted mods might be less of a hassle to get to work properly (not that it is all that tricky now) than the current BGT with assorted mods.