Opinions on Class-Based Ability Minimums.
LadyEibhilinRhett
Member Posts: 1,078
Ability minimums in the BG series have always bugged me, because a good number of them just feel completely and totally arbitrary, ESPECIALLY the ones for specialist mages, where the minimums aren't even needed to make the class itself effective. Thoughts on this?
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I don"t think all the speciality mages represent a distinct archetype, which might be why they seem more arbitrary.
I never understood why they did away with them in 3rd edition.
Homogenizing all PCs by point system, though, removes a lot of the ability mins logic, and to me, kills some of the magic of PC creation. Not all rolls are equal. I like that. Some characters are blessed, other have to make do. Not everyone can be a Paladin or Ranger.
I have often seen leaner stated characters, played better, survive much longer than super characters anyway, the players of which tend to make a lot of dumb errors , like rushing into encounters.
But why do Conjurers need a minimum Con?
The only specialist mage minimums that made sense to me were the ones for Illusionists and for Enchanters.
...That being said, if I want to create an ineffectual character with stats that are not conducive to their class, that should be my right. I should be able to play a super shitty rogue with 6 Dex if I want to.
Anyway, here's a quote why specialist mages need certain stat minimums, per Wizard's handbook
Abjuration: "A wizard must have strong intuition and exceptional willpower to master abjuration spells..."
Alteration: "Because alternaton spells have somewhat more complex somatic components than spells from other schools..."
Conjuration: "A wizard must have exceptional stamina to spend a lifetime casting conjuration and summoning sells, since he is at times tapping into his own life force in order to created conjured matter or lure summoned creatures."
Enchantment: "Since influencing the will of others is in part a manifestation of the caster's personal charm..."
(Greater) Divination: "A wizard must have a strong intuition and exceptional willpower to master divination spells..."
Illusion: "The somatic components of most medium-level and high-level illusions require precise physical maniuplations."
Invocation: "Because of the powerful energies involved, a lifetime of casting invocation spells is extremely stressful to a wizard's health."
Necromancy: "Since only the most enlightened, strong-willed, and intuitive wizards can become specialists of this school..."
Most of these are good explanations, although Abjuration and Divination are basically saying "you need good wisdom because these spells need good wisdom."
That being said, to this day 3rd Edition boggles my mind. Dumbed down my ass! With the feats and classes and races and abilities and skills... its a straight up mess. The whole excuse that the system was supposed to be easier is a fricking joke. I can make an AD&D 1st Edition cleric in about 2 minutes. It would take me personally several times that to make a 3rd Edition cleric, and I'd probably have something wrong. Lol.
With his CON score, it'd probably have been dangerous for him to try using Invocation spells at all, and you know he would have been far too certain of his doom to risk it.
Also, @Mechalibur, awesome post, thanks very much.
And yes, THAC0 was some kind of scapegoat. AC that goes up just plain sucks. Even though its basically identical lol
@LadyEibhilinrhett: I think where you are leaning , with the 6 Dex thief, and disliking class minimums, is into more of a class-less RPG, and more skill based. To have a thief class at all invokes a standard...but then, if only to have an exception, it could certainly be allowed in a PnP game...
This same reasoning applies to the other classes. A character with an 8 or less INT lacks the capacity to comprehend the complex magical formulae and incantations that is needed to cast even a 1st level wizard spell. An aspiring cleric with an 8 or less WIS doesn't possess the intuition, judgment, willpower, and enlightenment to cast cleric spells and to adequately serve as a "man/woman of the cloth."
Just as in real life, most professions and vocations require that one possess certain minimum abilities and talents. A person with a below average INT cannot become a physicist. He or she does not have the intellectual ability to understand calculus or theoretical physics. Similarly, someone with a low STR and CON score would fail the test to become a firefighter. Since you need to be able to carry someone over your shoulder, hack open doors with an axe, etc., those who cannot would have been weeded out long before training as a firefighter began.
So, a super shitty Thief would be one with a 9 DEX. That character you mentioned with the 6 DEX would never have passed the tests to earn the title of Thief in the first place. They would have gotten a nice rejection letter from the local guild.