The dilemma with today's Dungeons and Dragons Artwork.
Kaliesto
Member Posts: 282
Now maybe this is just a generational thing of interpretation, but when it came to the 70s late 80s and 90s DnD artwork, they nailed it down when it came to this:
http://dungeonsmaster.com/wp-content/uploads/2009/11/fred-fields-red-wizard1-239x300.jpg
http://dungeonsmaster.com/wp-content/uploads/2009/11/jeff-easley-dmg-220x300.jpg
http://www.spinningdicegames.com/blog/wp-content/uploads/2012/03/ClydeCaldwell-art.jpg
http://mygirlfriendisadm.files.wordpress.com/2010/02/caldwell00.jpg
http://www.blackgate.com/wp-content/uploads/2012/05/pic549862_md.jpg
It's alittle hard to find these images, but they showed real skill of art without the use of computers nowadays. All I see now in Dnd to mostly borderline cartoonish styles. This is just a personal preference more than anything, but I would love to see a return of the old styles.
I think that's why I loved Baldur's Gate and Icewind dale so much, though I know computers might have been used, they kept a certain style fitting for DnD even if the style is alittle different, and it didn't go straight cartoon y like. :-)
Maybe it was the feather-hair look of the 80s that put it away in the past? idk lol.
http://dungeonsmaster.com/wp-content/uploads/2009/11/fred-fields-red-wizard1-239x300.jpg
http://dungeonsmaster.com/wp-content/uploads/2009/11/jeff-easley-dmg-220x300.jpg
http://www.spinningdicegames.com/blog/wp-content/uploads/2012/03/ClydeCaldwell-art.jpg
http://mygirlfriendisadm.files.wordpress.com/2010/02/caldwell00.jpg
http://www.blackgate.com/wp-content/uploads/2012/05/pic549862_md.jpg
It's alittle hard to find these images, but they showed real skill of art without the use of computers nowadays. All I see now in Dnd to mostly borderline cartoonish styles. This is just a personal preference more than anything, but I would love to see a return of the old styles.
I think that's why I loved Baldur's Gate and Icewind dale so much, though I know computers might have been used, they kept a certain style fitting for DnD even if the style is alittle different, and it didn't go straight cartoon y like. :-)
Maybe it was the feather-hair look of the 80s that put it away in the past? idk lol.
Post edited by Kaliesto on
10
Comments
I will say there is a paradigm shift in art styles, but not that the older styles are dead. I'm photo-shopped out, so I'm more a fan of actual art (done from the ground up), but the quality of art is in the eye of the beholder.
I wouldn't call D&D 3.5 art style cartoonish.
I don't know about 4th edition, and I don't give a crap about it :P
check this out
http://solonexus.blogspot.com.br/2012/05/carstens-d-4th-edition-solo-tips-part-1.html
they look like the avengers, and that's not the feeling I look for in a medieval fantasy scenario.
or this
http://www.nowpublic.com/culture/your-character-lives-and-dies-whims-gm
they look like x-men. In the old illustrations, like the ones @Kaliesto has shown us, adventurers look like normal people with special abilities, instead of cartoonish super heroes full of muscles.
There are many factors that contribute to this. Firstly, @reedmilfam hit the nail on the head by bringing up the paradigm shift. Within the past 40+ years, there definitely *has* been a paradigm shift. As companies grew, so did their customer base, diversity of players, and requests. They followes the culture shifts, so the art will match the times.
Second, it's not easy to capture the look of an oil painting. Most developers and studios have teams of artists who use widely varying styles and methods. Even when you have a team that comes close to matching the old styles, it is extremely difficult to do. To match the old styles perfectly is unrealistic.
With digital painting, it's still hand-painted. A studio can still throwba painting down on canvas, but the costs would be outrageous. With digital art, you pay for one tablet and can get thousands of paintings before the tablet dies (unless it suffers damage). It's very cost effective. This also contributes to some of the difference in style.
Lastly... This is just my own wondering... But it seems that studios and developers are allowing a greater freedom of artistic styles to be used asnlong as certain QA requirements are met.
I like the Vallejo-esque art of the 80s, but I still like what I'm seeing today. I'm not a fan of the 4.0 tieflings... I prefer the 3.0 ones...
I love the BG art style for the most part. Not the portraits, so much, but understanding where they came from goes a long way for that. IWD - was fine, but not so much to my liking. BG2 had just enough fantasy look to be fine, and not so toonish that it annoyed.
I actually miss the yellow parchment pencil-type art that you see in older D&D and games. I love the look of a lot of that stuff, which you normally see more as concept art today. Great stuff all around.
If we were going to analise why they've decided to change it, I would say tha Lord of the rings trilogy doesn't have a cartoonish look, and that's basically the origin of D&D. If they decided to change their art style, I would have prefered it as something apart, an option , but in this case they simply remodeled the whole visuals.
This is my favourite:
A computer is just a tool. It's up to the artist whether it's good or not.
(I've always loved the really loose styles of Frank Frazetta.)
I have noticed a lot of the newer art for the DnD books are a strange combination of awesome loose art with crazy dynamics and this weird cartoony feel. I guess that happens when you start to hire a ton of artists (probably to appeal to more people).
Kinda like it though. Variety is good.
Also, @Bytebrain , agreed.
Older fantasy art could sometimes look awkward, like some pictures from the AD&D Player's Handbook did, for example; however, something like Tony DiTerlizzi's art for the Planescape setting would benight any modern WoWish art any time of the day.
And for the record: I really like Nat's dark fantasy concept art for BG:EE.
(So-called "modern art" = debatable whether it's art or the inane scribblings of madmen. Think Pablo Picasso)
Bacon.
Having said that there is good art and crappy art no matter what era you look at. WOTC are typically good a moving with the times. Take a look at some of the MTG art for example, the quality of that has seriously improved over the years even if it has become much more computer generated.
I'll admit I went too far for a joke though, too much explaining necessary for it to be funny anymore.