Fighter dualed to /Thief or /Mage and when to do it?
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I am starting up a new party, probably mixed/ evil. My protagonist might be a Kensai Fighter dualed to thief or mage. So if other players out there have had the experience with this format, which is preferable to dual, the thief or mage? Or simply a thief ( since there is not a really great evil thief).
The party will have Korgan as the tank, Jaheria as secondary , my fighter, Edwin, Viconia and Dorn, the leader fighter.
And when to dual the fighter? I think it would begin as a level 7 fighter. I do not want to dual too soon and not have good fighter stats or for that matter, too late to build good thief or mage stats.
One great thing about the BGEE series, one can mull over things like this till one's brain sizzles, right?
The party will have Korgan as the tank, Jaheria as secondary , my fighter, Edwin, Viconia and Dorn, the leader fighter.
And when to dual the fighter? I think it would begin as a level 7 fighter. I do not want to dual too soon and not have good fighter stats or for that matter, too late to build good thief or mage stats.
One great thing about the BGEE series, one can mull over things like this till one's brain sizzles, right?
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Comments
If you have XP cap in place then 1,250,000 for 13 fighter will let you get 1,750,000 into Mage or Thief, which is 14 mage/17 thief by the end of SoA and 6,750,000 gets you 28 Mage/39 thief.
If you push it to 17th Fighter then that's 2,250,000 into Fighter, which means only 750,000 for SoA XP cap which is 12 Mage/13 thief which won't get you primary class unlocked and will make stuff like Hell Trials somewhat challenging in so far as you'll probably need to use scrolls and items a fair bit. 5,750,000 is 25 Mage/36 Thief. 25 Mage Vs 28 Mage is a difference of 1 8th and 1 9th assuming you use unmodded spell tables.
9 for all levels of high fighter hp
13 for another half attack
I prefer 7 or 9, because i find the half attack from 13 isn't worth the wait - especially if you're going mage, which will give you improved haste and tensers transformation.
Don't need 9 for the HP either, because with stoneskins, Protection from weapon/element, you'll be near indestructible anyway..
So I'd say 7.. and drop kensai and go berseker for immunity to imprisonment etc, kensai bonus is worth bugger all, it makes no difference.
Berserk however, remains the best kit ability of all from Candlekeep to Bhaal's throne room.
13 on the other hand is a MASSIVE cost for a moderate gain. Just not worth it imo.