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Unique Creature Types - Fine With You or is There a Lack of Using Pre-Existing Creatures from AD&D?

HaHaCharadeHaHaCharade Member Posts: 1,644
What do you guys think about there being so many unique creature types in these Infinity Engine games that aren't in pen and paper AD&D? There are *many*. Things like Kobold Commandos, Ogre Beserkers, Crypt Crawlers, Greater Ghouls, Neo-Orogs, Shadowed Orcs, Poison Zombies, Blast Skeletons (I hate these), and the list goes on.

I understand the need to keep the challenge up, but there are *hundreds* of different creature types in AD&D in a variety of monster manuals, fiend folios, etc. Do you wish the game used more traditional creatures and didn't make so many upgrades, or are you fine with these new types?

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    IIRC, these monster versions looked the same as the generic versions except they were coloured differently. I'm guessing it had a lot to do with the developers wanting more monster types without having to create additional creature animations/models/whatever you call them.
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