Paladin - Weapon Proficiency Help
GoForTheEyesBoo
Member Posts: 97
Greetings all,
I plan on running a Paladin (Cavalier) and I wanted to ask a quick question. I understand that later on in the series Paladins should put points in two-handed swords, but what is the advantage early on?
Should I try dual wielding, or is the shield worth less damage? Or am I better off going two-handed?
If someone could explain the differences such as why the 1d8 versus 1d10 is worth a higher AC (lack of shield), it would be greatly appreciated. Or even touch on the advantages/disadvantages of dual, single , and two-hand.
Thanks!
I plan on running a Paladin (Cavalier) and I wanted to ask a quick question. I understand that later on in the series Paladins should put points in two-handed swords, but what is the advantage early on?
Should I try dual wielding, or is the shield worth less damage? Or am I better off going two-handed?
If someone could explain the differences such as why the 1d8 versus 1d10 is worth a higher AC (lack of shield), it would be greatly appreciated. Or even touch on the advantages/disadvantages of dual, single , and two-hand.
Thanks!
0
Comments
That let me kick arse with the very nice 2h swords in the first game, as well as use throwing axes and normal axes with a shield if I needed a ranged attack or more AC. I'm not sure where i'm gonna go from here because that's all I wanted and once I get the holy sword I'm not really gonna use anything else.
In all seriousness, I think Cavaliers should go axes. Returning throwing axes are your only option for ranged weapons (and hammers, but let's save that for someone who doesn't have access to other weaponry).
The Holy Avenger? It's overrated. Do what your heart tells you. [inspirational reason why goes here]
Choose the long sword proficiency, since they are the best weapons in the first game.
Since you'll only have access to a +2 axe when you arrive to Baldur's Gate, you should only add two stars to axes later in the game.
If you are out for a bit of thievery (+ 3 scimitar from pickpocket), or ready for a very hard fight against a specific famous character (+5 scimitar and +3 scimitar), you can also add two stars to this weapon proficiency.
It is more than probable that you'll be able to change your proficiencies at the beginning of BG2, where Carsomyr is available, so do not bother with two handed swords in the first game as a Cavalier (Since you won't be able to use a bow, it is worthless to use two-handed swords in the first game).
Note that in BG1, two handed swords only do 1-10 damage. on the contrary, in the second game, Carsomyr can make 1-12 damage...
I don't think Carsomyr is overrated, but I do agree that there are other ways to do this. I actually like the thought of a Cav with a morning star, regardless of what weapons come along in the game.
I would also suggest being proficient in long swords and flails. There are a few very powerful weapons of each (especially the latter) to be found relatively early in the game, and as with axes, there are very few (if any?) NPCs who are proficient in them.
I suppose my suggestion for starting profs for a cavalier would be:
Axe ++ (strongly recommended)
Long sword ++
Flail ++
...and then add points to 2-handed sword as you go.
Just my humble advice.
** EDIT: I assumed that since you mentioned cavaliers, you were referring to playing BG2. If you're actually playing a modded BG1, please ignore my "advice." What I described above refers ONLY to BG2.
Therefore, and unless they add new weapons (and notably a flail +2), as you stated, this is not really useful to put your proficiencies the way you did.
Shield and sword style should be useful also, but the main focus should still be on long sword / scimitars
TBH, I'm also undecided as to what weapons profs to use in BG:EE as well. The original BG1 allowed you to choose from much broader weapon categories (i.e: "large sword," which included long, bastard, & 2-handed swords), which suited the fact that there were a lot less weapons to choose from in BG1 than in BG2. One of the biggest reasons I never got into BG:Tutu is because I couldn't stand making such specific weapon choices for BG1.
This issue could be resolved by the fact that BG:EE will supposedly add new weapons, but we won't know what these weapons are until about halfway through our first playthroughs.
Having said all that, there is one particular 2-handed sword in original BG1 that is very useful - especially when you find yourself in a rather STICKY situation (hint hint).