Buster Sword
extremeragnarok
Member Posts: 23
A friend of mine came up with idea for a weapon: the Buster Sword from Final Fantasy VII with omni-slash. The idea was to have magic swords spawn when a target is hit. Problem is I can't seem to get it to work. I'm using Mordenkainen's Sword as a base spell to summon the swords. I tried to use opcode 146. Didn't work. Read someone used 248 to link to 146. Still didn't work.
I know the spell works. I tried it by itself. I just need it to cast when a target is hit. After getting it to work, I'm gonna lower the chance of the swords spawning, maybe down to 5% or 10%.
I know the spell works. I tried it by itself. I just need it to cast when a target is hit. After getting it to work, I'm gonna lower the chance of the swords spawning, maybe down to 5% or 10%.
1
Comments
By the way, your question just now inadvertently let loose a brainstorm in my head for a mod I'm making. Eureka, I think.
Type: Use EFF file (177)
Target: Everyone (4)
Power: 1
IDS value: ANYONE - 0
IDS target: EA.IDS (2)
Timing mode: Instant/Permanent - 9
Here's the EFF:
Type: Summon creature (67)
Target: Self (1)
Power: 1
Allegiance: From CRE file (2)
Timing mode: Instant/Permanent
Duration: 12
If you can't figure it out, fork off consecutively: instead of Use EFF, put Cast spell, Cast instantly, in the hit effects, to see if ANYTHING happens on hit. Write SPWI001 in the resource field of the spell. You can't miss it if it happens. Worked? Good, then the strike does something. Next, put a Use EFF there again, but this time make it a Cast spell one, same resource. Bada-bing bada-boom? Good, then the EFF is working. Keep moving along the chain and you'll find your error.
On a side note, it was kinda funny when I had the allegiance messed up and 19 hostile swords spawned. My character hit again and more spawned.