Do thrown weapons get their magical +1/+2/+3 etc. added to damage?
Oxford_Guy
Member Posts: 3,729
I was wondering, do thrown weapons (axes, daggers, darts, and the dwarven thrower hammer) get their magical +1/+2/+3 etc. added to damage? I'm aware this *isn't* the case for arrows and bolts (at least in the BG2 engine, which is what I assume BGEE will be using), but thought magical damage might get added to throw weapons. Can anyone confirm whether this is the case and which thrown weapons (if not all) this applies to?
I'm aware that the throwing axe is the only thrown weapon (perhaps the dwarven thrower also) which gets the characters strength bonus applied, but am unsure about the magical damage.
I'm aware that the throwing axe is the only thrown weapon (perhaps the dwarven thrower also) which gets the characters strength bonus applied, but am unsure about the magical damage.
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Fortunately I can say with confidence that thrown weapons do get additional damage according to their enhancement bonus.
Edit: I should probably have said that I'm talking specifically about BGII here.
Fighter with 18/92 STR and a +3 sword gets: +5 to hit and +8 damage
Archer with 19 DEX and a +2 bow, +2 arrow gets +7 to hit and +2 damage? or is it +4 (adding the bow) or is it +6 (bow and arrow)?
My head is swimming... Maybe it is a balance thing, though, because that to hit bonus, with extra attacks, makes bows pretty nice.
@Oxford_Guy: Arrows do, bows don't. And yes, the thrown weapons add the bonus.
If you don't agree with me that's fine, but neither of us benefit from you saying so.
Sorry, but there does seem to be a lot of confusion and different things said about the damage modifiers that magic bows and arrows give (or not) in BG1 and BG2, also how BG1 behaves does not appear to be the same as BG2 in this regard. I will try to do some tests, but it can be quite hard to see exactly how damage modifiers are applied (or not).
I'm not sure which item descriptions you checked, but the ones in BGII do not list any damage bonus. Also I tested it out in game. Using the tuigan bow (+1 damage) with weapon specialization (+2 damage) I managed to score a hit for 4 damage using arrows +2. If the the arrows actually gave +2 damage, the minimum I could hit would be 6.
Here's a screenshot of the item description for arrows +2.
You're right about bow damage though, I forgot about that. Some special bows do provide damage bonuses, but generic +x ones do not.
But really, If you want to know if something provides a damage bonus, just look at the item description. Gamebanshee is a good site for item descriptions, as they use screenshots of the actual in-game descriptions (that's where the above image is from).
All of this is specifically for BG2. I'm not sure what they are using for BGEE. I think I may have read that they imported BG1 items into the BG2 engine. If that's the case then arrows, bolts and bows do get damage bonuses (as they did in BG1).
I think how things will work in BGEE for bows and arrows etc. in terms of damage modifications for +x values etc. will very much depend on whether they will follow the BG2 model (which seems to give most magic arrows no extra damage) or the BG1 model (which does give extra damage), we'll just have to see...
Interestingly, the magic bullets for slings in BG2 *do* seem to add magic damage, e.g. check out the +2 bullets listed on this page, which give 1d4+3 damage:
http://www.gamebanshee.com/baldursgateii/equipment/bullets.php
Also it looks like most magic crossbows (and slings) in BG2 *do* add extra damage equal to their +x rating, but short and longbows don't. Seems like short and long bows are seriously nerfed in BG2.