soloing fighter/mage/thief, armor strategies?
bradu
Member Posts: 18
I decided to solo a fighter/mage/thief on my iphone (follow up to an earlier post) and it's going much better than my previous character did. However, I'm finding myself switching my armor on and off an annoying amount. How would you play this type of character?
I find that I mostly just wear full armor and complete most battles with melee. But that makes finding traps, opening chests, casting spells really tricky. If I come to a battle where I'm going to need to use spells I basically have to forego armor for that battle. I just feel like there's something I'm missing here. That's also sucky because the only way I really find out is by running in and dying, and realizing I need to reload and try a different strategy.
I'm just starting vale of shadows and can melee one or two yetis or lesser shadows pretty easily. I'm open to strategy tips but mainly trying to figure out what to do for the armor issue, if there's a workaround to not have to switch so much.
I find that I mostly just wear full armor and complete most battles with melee. But that makes finding traps, opening chests, casting spells really tricky. If I come to a battle where I'm going to need to use spells I basically have to forego armor for that battle. I just feel like there's something I'm missing here. That's also sucky because the only way I really find out is by running in and dying, and realizing I need to reload and try a different strategy.
I'm just starting vale of shadows and can melee one or two yetis or lesser shadows pretty easily. I'm open to strategy tips but mainly trying to figure out what to do for the armor issue, if there's a workaround to not have to switch so much.
1
Comments
The biggest problem is finding these scrolls.. Only some are available in Kuldahar
Regarding (physical) armor; you're not going to be able to cast wearing it. So your options are to buff yourself (i.e. cat's grace, bull's strength, invis, etc.), summon, suit up, and then play straight melee or non-casting ranged, or use some form of mage armor and cast away in battle. Even level 1 mage armor is better than the studded leather your thief prefers to wear.
And with IWD, slow and steady is always a sensible battle plan. There are very large groups of mobs around, and if you charge in it's not going to end happily for you. Particularly with the number of undead around. Your undead CC options are limited in the absence of clerical abilities.
Long version: some time ago played a F/M/T on Insane difficulty. In the beginning, a good armor and some rings and similar stuff were enough for melee fights. Later, after getting good bows, half of the time there was no need for armor - most of the time the enemies were killed before reaching melee distance. Later, there were also good spells for keeping enemies at distance. Later, there were some robes, weapons, and other staff that help keeping AC between -5 and -10, thus making armor obsolete.
Here are some stats that I managed to get from my saved games:
Chapepter One, hall before Kresselak's Tomb
F:6/M:7/T:7
AC: 4 (Dexterity: -4, Black Wolf Talisman: -1, Large Shield: -1)
Note: I had (Plate Mail+1) then, it was not used because magic was used for defence
End of Chapter One, after completing Kresselak's task
F:7/M:7/T:8
AC: -4 (Plate Mail+1, Dexterity: -4, Black Wolf Talisman: -1, Large Shield: -1)
Temple of Forgotten God, end of 1st hall
F:7/M:8/T:8
AC: -5 (Plate Mail+1, Dexterity: -4, Black Wolf Talisman: -1, Longbow+2: Defender: -2)
Entrance of Dragon's Eye
F:7/M:8/T:8
AC: -5 (Plate Mail+1, Dexterity: -4, Black Wolf Talisman: -1, Large Shield + 1 of Missile Deflection: -2)
After finishing Dragon's Eye
F:10/M:11/T:12
AC: -4 (Bracers of Defence: AC 6, Dexterity: -4, Black Wolf Talisman: -1, Robe of Enfusing: -2, Dead Man's Face: -1, Ring of protection +2: -2)
Entrance of Dorn's Deep
F:11/M:12/T:14
AC: -4 (as above)
Beginning of Severed Hand
F:15/M:14/T:18
AC: -7 (Shadowed Robe: AC 4, Dexterity: -4, Black Wolf Talisman: -1, Mithran's Cloak: -3, Blessed Helm of Lathander: -2, HoldFast +3: -1)
At Nym
F:23/M:20/T:27
AC: -10 (Robe of the Watcher: AC 3, Dexterity: -4, Black Wolf Talisman: -1, Mithran's Cloak: -3, Blessed Helm of Lathander: -2, Mage Dagger +4: -2, HoldFast +3: -1)