Druid Shapeshifter~?
DevardKrown
Member Posts: 421
spend some time Musing and testing our all favorite DogDruid , but couldn't find any info's on the greater Werewolf's paws and as what magic weapon they count.
loading up the basic werewolf spell in EEKeeper says it hits as +2
the greater werewolf has no such info :I
loading up the basic werewolf spell in EEKeeper says it hits as +2
the greater werewolf has no such info :I
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At some point i might try and make a proper mod where i use a Robe to simulate the shapeshift + stats/resists/immunity to normal weapons plus a claw and maybe a Bite that just act as weapons, that way you can remain in wolf form and use any weapons you wish in combination with, or instead of, the claw/bite. I made my current claw able to be used in main or offhand and count as a 1h dagger, but it still pops me out of wolf form if i use a 2h weapon obviously, which is why i am thinking a Robe for the transformation item is a better idea.
In fact, I have just finished bg1/sod with a shapeshifter and it made me feel it's quite balanced . In bg2 i intend to take jaheira as the only fighter so I suppose I'll have to assume the frontlines with her which means more shapeshifting opportunities.
Of course that it's not perfect, specially in SoA where enemies are tougher, but you just need to give him the right potions/buffs before a harder battle , not to mention that his armor class (AC+dexterity) benefits from magic items as well