Yoshimo Disappeared (known bug?) resummoned.....now reverted to day1?
Eriias
Member Posts: 34
Hello,
I've encountered what appears to be a very old bug. It's surprising to me how many boards I found with this issue that are many years old, yet I still encountered it myself. There also seems to be no real "fix" for it.
The bug I refer to is Yoshimo disappearing after I remove him from my party in chapter 3. He said he would be in the Copper Coronet, and despite how many people swear he 'should' be there, right by the door, no, he is not. As in other posts, I chose to side with Bodhi and this appears to be the cause of this old but unresolved bug.
The only workaround anyone suggested was to 'create' a new Yoshimo with the console. I finally got that up and running but now there is the issue that....Yoshimo now thinks we are in the first dungeon and has met me for the first time just now. Does this mean all of my relationship dialogue with him is just gone? Is there some console command to set him to remember the things he should remember? I don't know how much that actually effects anything in this game but it's disconcerting to say the least. It also updated my quest log as if I had 'just' met him and was still trying to escape that initial dungeon....
If anyone has any ideas on how to fix either issue (Yoshimo disappearing in the first place) or fixing his memory via the console or other means, I would be very grateful.
-Eriias
I've encountered what appears to be a very old bug. It's surprising to me how many boards I found with this issue that are many years old, yet I still encountered it myself. There also seems to be no real "fix" for it.
The bug I refer to is Yoshimo disappearing after I remove him from my party in chapter 3. He said he would be in the Copper Coronet, and despite how many people swear he 'should' be there, right by the door, no, he is not. As in other posts, I chose to side with Bodhi and this appears to be the cause of this old but unresolved bug.
The only workaround anyone suggested was to 'create' a new Yoshimo with the console. I finally got that up and running but now there is the issue that....Yoshimo now thinks we are in the first dungeon and has met me for the first time just now. Does this mean all of my relationship dialogue with him is just gone? Is there some console command to set him to remember the things he should remember? I don't know how much that actually effects anything in this game but it's disconcerting to say the least. It also updated my quest log as if I had 'just' met him and was still trying to escape that initial dungeon....
If anyone has any ideas on how to fix either issue (Yoshimo disappearing in the first place) or fixing his memory via the console or other means, I would be very grateful.
-Eriias
0
Comments
You can "fix" it yourself if you don't like it. The relevant code can be found in AR0406.BCS and looks like this:
IF Global("WorkingForBodhi","GLOBAL",1) Exists("Yoshimo") // Yoshimo !InParty("Yoshimo") // Yoshimo THEN RESPONSE #100 ActionOverride("Yoshimo",DestroySelf()) END
Simply remove the whole block before you enter the tavern. You can use Near Infinity to open the script.
But thank you for your input. I'm /very/ bad with this kind of thing; what do you mean by "Near Infinity" and where can I find the file you mentioned?
Near Infinity is a resource editor. Download link can be found there: https://forums.beamdog.com/discussion/30593/new-versions-of-nearinfinity-available/p1
If you're playing an unmodded BG2EE, you can simply unpack the attached zip file into the override folder of your game (create the folder if it doesn't exist).
And if this is how the game is 'supposed' to work, then I guess I can just keep going. It just feels really janky. Oh well. In looking things up I got enough spoilers to know I'll be getting my favorite thief back somewhat soon anyway.
Btw, I really appreciate you being so responsive. Really helps, turning something that was initially really frustrating into something interesting. So thank you!