How does Speed factor work in this game?
JCPheonix
Member Posts: 21
See a long sword has a speed factor of 5, and a dagger has a speed factor of 2. A round is six seconds, or 10 segments. Within a turn, if I attack with a long sword it should start at the fifth segment, halfway through a round? Then from there can you follow up with a dagger attack at the 7th segment?
What if I attack an enemy with a long sword on the first round, then on the second round can I make two dagger attacks before my opponent strikes? Since 2 + 2 equals 4 which comes before 5 (long sword)?
The combat seems a bit random, like sometimes my opponent will strike first on the second round, when I attacked first on the first round. It'd be nice if combat was more consistent.
What if I attack an enemy with a long sword on the first round, then on the second round can I make two dagger attacks before my opponent strikes? Since 2 + 2 equals 4 which comes before 5 (long sword)?
The combat seems a bit random, like sometimes my opponent will strike first on the second round, when I attacked first on the first round. It'd be nice if combat was more consistent.
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Comments
You can read more about speed factor here: http://baldursgate.wikia.com/wiki/Speed_Factor
Overall, speed factor is not that useful. Sometimes it is good do quick damage to mages early in a round to disrupt their spellcasting, but otherwise, it usually won't have much impact. Maybe during the very early levels high speed factor might allow your party to kill weak monsters early in the round before they can attack. As levels increase and tougher monsters are faced, combat will usually go more than one round, and limiting the effect of speed factor.
However, be aware that weapon speed is not the only thing that affects when attacks are made in a round. There's also a random initiative factor. I've never seen a reliable account of how this works, but my working assumption is that it assigns up to +/- 2 to the weapon speed each round. Thus if your weapon speed were 0, an enemy will always attack after you each round (and you have the chance to retreat before he could do so). However, if the enemy had a weapon speed of 3 then every now and then he would attack first (as his initiative could give a bonus of 2, for a net speed of 1, while yours could give a penalty of 2, for a net speed of 2).
Also be aware that following how all this works during a fight is very difficult. It's far easier if you're playing solo and only have one character to keep an eye on, but in a party fighting with several opponents keeping track needs a lot of patience and experience and most people would not even try. Part of the problem is that the game has no general system of combat rounds - every character (both party and enemy) has their own individual round counter. Thus, even if you're carefully monitoring one of your own characters and are confident they are about to start a new round (and thus you know roughly when they will attack) you can easily be caught out by an opponent who attacks apparently immediately despite having a slow weapon speed (as a result of being part-way through a combat round when you came into range).
The initiative roll for a first attack was done independently of how many attacks each person had. Subsequent weapon attacks were only made after all the first enemy attacks had been completed (if the enemy also had multiple attacks they took place in the same order as the original initiative roll). If monsters had multiple attacks as a result of using different body parts, e.g. 2 claw attacks and a bite, those weren't treated as multiple attacks for the purpose of initiative - they all took place at once in accordance with the original iniative roll.