Revisiting IWD:EE HoF
Carnifex
Member Posts: 16
Hi,
After a couple of years away from the game I've recently decided to give it a go once again. However, I'm having trouble deciding between the party compositions below. Perhaps you could provide some input regarding which setup would be optimal for a HoF play-thru (from level 1, that is).
6.0)
human berserker7/cleric (flail, warhammer)
human berserker9/druid (scimitar, club)
human berserker9/mage (axe, bastard sword)
human swasher10/fighter (longsword, longbow)
elf sorcerer
half-elf skald
6.1)
dwarf dwarven defender (axe, warhammer)
human berserker7/cleric (flail, mace)
human berserker9/mage (longsword, bastard sword)
human berserker9/druid (scimitar,club)
elf fighter/mage/thief (longsword, longbow, katana)
half-elf skald
6.2)
human berserker7/cleric (flail, warhammer)
human berserker9/mage (axe, bastard sword)
half-orc fighter/cleric (mace, warhammer)
half-elf ranger/cleric (flail, mace)
elf fighter/mage/thief (longbow, longsword)
half-elf skald
6.3)
gnome fighter/cleric (flail, mace)
gnome illusionist/cleric (warhammer, mace)
half-elf fighter/druid (scimitar, club)
half-elf fighter/mage/cleric (flail, warhammer)
elf fighter/mage/thief (longsword, longbow)
half-elf skald
Also, I guess I could go kendudu/kenmage rather than berdudu/bermage, I'm just a bit biased towards zerkers And I haven't listed sling as a proficiency as I'll prolly only spend one point in it in the early game, so I didn't think it relevant.
Any input would be greatly appreciated.
After a couple of years away from the game I've recently decided to give it a go once again. However, I'm having trouble deciding between the party compositions below. Perhaps you could provide some input regarding which setup would be optimal for a HoF play-thru (from level 1, that is).
6.0)
human berserker7/cleric (flail, warhammer)
human berserker9/druid (scimitar, club)
human berserker9/mage (axe, bastard sword)
human swasher10/fighter (longsword, longbow)
elf sorcerer
half-elf skald
6.1)
dwarf dwarven defender (axe, warhammer)
human berserker7/cleric (flail, mace)
human berserker9/mage (longsword, bastard sword)
human berserker9/druid (scimitar,club)
elf fighter/mage/thief (longsword, longbow, katana)
half-elf skald
6.2)
human berserker7/cleric (flail, warhammer)
human berserker9/mage (axe, bastard sword)
half-orc fighter/cleric (mace, warhammer)
half-elf ranger/cleric (flail, mace)
elf fighter/mage/thief (longbow, longsword)
half-elf skald
6.3)
gnome fighter/cleric (flail, mace)
gnome illusionist/cleric (warhammer, mace)
half-elf fighter/druid (scimitar, club)
half-elf fighter/mage/cleric (flail, warhammer)
elf fighter/mage/thief (longsword, longbow)
half-elf skald
Also, I guess I could go kendudu/kenmage rather than berdudu/bermage, I'm just a bit biased towards zerkers And I haven't listed sling as a proficiency as I'll prolly only spend one point in it in the early game, so I didn't think it relevant.
Any input would be greatly appreciated.
Post edited by Carnifex on
0
Comments
1 - Scrolls are not exactly plentiful in IWD so sorcerers are a much better choice than dual-class mages, unless you worry that sorcerers violate the low-magic "intent" of the devs.
2 - The kind of intricate mage battles you may remember from BG2 are few and far between in IWD, which makes berserkers less useful than they are in BG2. (Doesn't make them "bad" by any means, only less useful.)
3 - For HoF mode, you'll be relying fairly heavily on stunning effects due to massively increased monster hit-point pools, and likely relying more heavily on summons as well since they benefit from the increase. This lessens the usefulness of melee-only characters in IWD (though judging by your party compositions you seem to already know this).
4 - Opinions are divided on whether druids or clerics are more useful in IWD. Clerics generally have a better selection of melee weapons in IWD and their turning ability is actually fairly useful given the large number of undead in the game. On the other hand, druid summons really come into their own in HoF mode. Bottom line is, you won't go wrong either way.
5 - As a side effect of scrolls being so sparsely distributed, going with 2-3 mages (or bards) will sometimes mean you'll level up without having any spells to put in your new slots. As a result, you'll want to think carefully about which characters memorize which scrolls (and whether you want to replace any of your mages/bards with sorcerers).
Thank you!
Hint: If you buy the Lucky Scimitar, which is pretty cheap, you can get a free casting of luck once per day.