shorty swashbuckler weapons
Aerakar
Member Posts: 1,055
I am having a case of serious restartitis, and having been inspired by some recent swashbuckler threads, I have decided to roll with a thief class I have NEVER in my life played due to its lack of backstab, the venerable swashbuckler.
I have went back and forth on halfling or dwarf - better dexterity or better strength - and more or less settled on dwarf, since I doubt skill-points will ever be a serious problem.
On weapons, has anyone played a dagger-wielding swashbuckler? I am thinking to start out specialized in daggers and then go 3 pips in TWF.
I have went back and forth on halfling or dwarf - better dexterity or better strength - and more or less settled on dwarf, since I doubt skill-points will ever be a serious problem.
On weapons, has anyone played a dagger-wielding swashbuckler? I am thinking to start out specialized in daggers and then go 3 pips in TWF.
4
Comments
Then again, you might just leave bludgeoning to your party.
@Luthford , I thought about elves, but I will take the charname into BG2 so the shorty saves are appealing.
In BG2 I'll add a speed weapon specialization, i.e. scimitar or short sword, at levels 16 and 20.
@DreadKhan , on blunt weapons, I'll think about it some more. I may try club for something new at some point in the build, as I play with staves regularly on my thieves. Mainly though blunts will be a back-up weapon since no backstabbing, so I could keep a nice club in my pack for emergencies even without a proficiency pip.
Another question: does everyone recommend taking that 3 TWF pip early at level 12? Or take it later in the build after adding a speed weapon (or blunt) pip?
I have just started watching Black Sails to stay motivated!
-Play Dwarf
-Start 2 Pips in Dagger.
-Play With Dagger of Venom(or any replacement until affordable) and Bucklys Buckler
-enjoy free Hp Regeneration.
-Replace Bucklys with Kiels once you get the Con Book
-Spend Weapon proficiency points lvl 4 and 8 in Two-Weapon-Fighting.
-Swap now to dualwielding 2 Daggers.
IGNOR SNEAKING, Focus on Finding Traps/Picking Locks and Setting Traps.
Finish BG1+SoD
BG2
-Put a Pip into Quarterstaffs as Backup weapon. (nasty piercing immune enemy's !)
-Boomerang Dagger+2 Mainhand , Kudane+2/Belm+2 offhand are your starting goal in weapons, proficiency the offhand you want/is left over. (mages "Enchant Weapon" can make them hit as +3 weapons)
-Upgrade to Firetooth+3 Mainhand.
from here you just finish your weapon proficiency's and wait for UAI
-add Gauntlets of Extraordinary Specialization for natural 4.5 APR if you want.
-Use Staff of Magi for +4/5 Bossfights or to annoy mages.
Enjoy a very Decent DMG/THAC0 Values and very low AC.
The only real question I have left is the blunt choice. Staff is interesting and I use it on my backstabbing thieves often. But for the swashbuckler, I was thinking club to better leverage the TWF pips. But as you note, this is a back-up weapon whether staves or clubs. Staves would work well with whirlwind also, no?