Starting with your own party?
BW022
Member Posts: 5
I remember in the original you could set it up for multi-player and end up playing the single person game with multiple characters (i.e. your own starting party).
With BG:EE permit people to start with their own party?
The new adventure discusses this, but it sounds like it is only for the one adventure.
With BG:EE permit people to start with their own party?
The new adventure discusses this, but it sounds like it is only for the one adventure.
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Wait for it....
IN MY PANTS!
So no, you wont have infinite spawning monsters, but you will have the oppurtunity to make a full party of six
i made a thread about the black pits if you want
http://forum.baldursgate.com/discussion/6526/the-black-pits/p1
Moral of the story: Don't munchkin your BG characters if you want a challenging game.
Now, Icewind Dale, on the other hand, was written and balanced for a party of six min-maxed characters. It winds up still being pretty challenging with its custom party, but I don't think a custom party works for BG, unless you want an easy game.
Playing with SCS/SCSII which increases difficulty in the enemies fight a lot smarter than one is accustomed to in a vanilla game. That can go far to balance out a... highly proficient... custom party.
Truth be told, in BG1 there really isn't all that much dialogue between NPCs to begin with...
Anyway, I've had a grand time playing some custom parties according to a concept (specialist mages, etc.). Honestly, they were much more memorable and enjoyable over the long haul than the countless standard games I've played with NPCs. Well, at least when the concept works out, that is.
But anyhoo, your point is well taken! Min-max all your characters and you risk a boringly easy game!
I play games to relax, so the concept of willfully making a game more difficult without increasing the entertainment value, and decreasing my immersion of the game due to having a party of mixed rabble instead of a disciplined fighting force is not something I care for. However, I do tend to make my own challenges, such as:
A death of any party member at any time is an unacceptable failure. Reload last save and do it over, even if it takes 500 times. Exception: Clerics have Raise Dead memorized and available in the current battle, in addition to sufficient healing spells.
The critical wounding of any party member that could have been reasonably foreseen is unacceptable. Reload last save.
There are a few others, but the above two adds some challenge to the game without decreasing the relaxation or entertainment for me. (And I do this even as I have 2 clerics in the party.)