Other Building Features
Nexussfire
Member Posts: 3
This turned into a double post for some reason.. just going to repurpose it..
-Ability to adjust tileset heights through the Toolset would be a useful tool and before had to be done through very-hacky methods. This along with the aforementioned Kit-bashing in my other post would be great
-Broader color palette for fixed Tileset lights
-Updating distance Fog to work on Volumetric shaders
-Expanding the Color palette for armors, weapons
-Ability to adjust tileset heights through the Toolset would be a useful tool and before had to be done through very-hacky methods. This along with the aforementioned Kit-bashing in my other post would be great
-Broader color palette for fixed Tileset lights
-Updating distance Fog to work on Volumetric shaders
-Expanding the Color palette for armors, weapons
Post edited by Nexussfire on
1
Comments
- Loot Manager / Item quality randomization on creature inventories. Randomizing +Attack / damage / resistances, etc. (Might be more of a scripting thing, but if it was built into the toolset as a loot-manager..)
From what I understand of your phrasing of post #2 that can be done with scripting. Although it could be done much more efficiently in a (semi-?) hardcoded manner, for sure (loot manager in particular).
- Commche's Random Loot Generation System v2.0 (final)
- Magus Loot System
- Grani's simple loot system
- Simple Treasure Chest Loot
TR