Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Neverwinter Nights: Enhanced Edition has been announced! Visit nwn.beamdog.com to pre-order, apply for the Head Start and check for details. NWN:EE FAQ is available.
Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available in the Beamdog store.
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Best way of importing classic BG1 into modded BG2EE?

Years ago I finished the classic version of BG1, and now I want to carry over that character into BG2 (with the Unfinished Business mod). I've discovered it is rather tricky to go from classic BG1 to BG2EE, because classic BG1 had a different set of weapon proficiencies, and BG2EE does not want to import from the classic BG1 save games. What looks like the best workaround is to install classic BG2 and import the character into that (since it converts the proficiencies as part of the import process), then move that over to BG2EE.

It's that last part that I still need to work out the best method. I know I can just move the whole savegame from classic BG2 game start to BG2EE and start playing, or in theory I should be able to export the CHR file from classic BG2 and use it to start a new BG2EE game. But I see potential problems with both approaches.

If I move the whole savegame over, I'm wondering if it will break at some point down the line, since the game was created in classic BG2 and it may not get along with how BG2EE works, or it may work OK with vanilla BG2EE but break because it doesn't get along with UB.

If I export the CHR from classic BG2, it will be the game-start version of the character, which has no inventory, correct? My understanding is that BG2 will carry over certain items it finds in a BG1 savegame -- one armor, one miscellaneous item, and the Golden Pantaloons if you have them. I also found an archived version of Dudleyville that says it imports a weapon as well. I suppose I could just cheat and give myself the items in a BG2EE savegame editor, but cheating really ruins the satisfaction of winning the game for me, so I'd do it only as a last resort.

Another thing that just occurred to me is that I could move the classic BG2 savegame over to the BG2EE folder and try importing directly from that into a new game, but I'm guessing the items are on the savegame's map and when it imports it just looks at my savegame's character inventory.

It also just occurred to me I could try moving the classic BG1 savegame over to BGEE and see if the game knows how to handle it, then save a new savegame that in theory could be properly imported into BG2EE. I seem to recall years ago reading people saying that BGEE can handle BG savegames.

Basically, I'm trying to make sure I get the items that should carry-over while also being certain the game won't have compatibility problems.

Comments

  • PantalionPantalion Member Posts: 1,829
    Exported characters export with their inventory, BG2 intro just removes it.

    Worst case, export character from BG2 savegame, import into BG1. Cherry pick the loot you want to transfer (you are on your honour for skipping stat tomes), export CHR to start BG2 (or complete game with character for a quick story refresher).

  • NervaNerva Member Posts: 55
    If I import a CHR file that has the Golden Pantaloons in the inventory, will the game use that the same as it would if I imported from a complete savegame, or do I have to use a savegame in order to carry over the Golden Pantaloons?

  • PantalionPantalion Member Posts: 1,829
    As far as I'm aware it's an inventory check, so if it's in CHARNAME's inventory at the beginning of the game then when it's removed from your inventory a flag is set causing it to be present behind the painting.

Sign In or Register to comment.